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Iron Warrior (talk | contribs) (→Trivia) |
Iron Warrior (talk | contribs) (→List of recoveries in Super Smash Bros.: No point in listing something that doesn't help) |
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|{{SSB|Captain Falcon}}|| [[Falcon Dive]] does not give much distance and cannot grab foes hanging onto the ledge. If it makes contact in mid-air, it will restore the opponent's midair jump, and Captain Falcon can use the move again. [[Falcon Punch]] can be used for some horizontal distance, as well as vertical distance if angled up. | |{{SSB|Captain Falcon}}|| [[Falcon Dive]] does not give much distance and cannot grab foes hanging onto the ledge. If it makes contact in mid-air, it will restore the opponent's midair jump, and Captain Falcon can use the move again. [[Falcon Punch]] can be used for some horizontal distance, as well as vertical distance if angled up. | ||
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|{{SSB|Donkey Kong}}|| [[Spinning Kong]] is his primary recovery. It provides a short vertical distance but a long horizontal distance. It also provides [[invincibility frames]] at the tip of his hands, but the move is incredibly vulnerable from above | |{{SSB|Donkey Kong}}|| [[Spinning Kong]] is his primary recovery. It provides a short vertical distance but a long horizontal distance. It also provides [[invincibility frames]] at the tip of his hands, but the move is incredibly vulnerable from above. | ||
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|{{SSB|Fox}}|| [[Fire Fox]] is his primary recovery. It can be used in any direction but pulls him down a little while charging. His [[Reflector (move)#Fox|Reflector]] slows down his fall speed. | |{{SSB|Fox}}|| [[Fire Fox]] is his primary recovery. It can be used in any direction but pulls him down a little while charging. His [[Reflector (move)#Fox|Reflector]] slows down his fall speed. |
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