Infinite: Difference between revisions

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====Ice Climbers Footstool infinite====
====Ice Climbers Footstool infinite====
This Infinite requires the player to [[Desynching|Desync]] the [[Ice Climbers (SSBU)|Ice Climbers]] and have the second Climber to [[Footstool]] the opponent as the first Climber hits the opponent with a singular [[Jab]], then [[Air dodge|Directional Air Dodge]] infront of the opponent to reset the combo.
This Infinite requires the player to [[Desynching|Desync]] the [[Ice Climbers (SSBU)|Ice Climbers]] and have the second Climber to [[Footstool]] the opponent as the first Climber hits the opponent with a singular [[Jab]], then [[Air dodge|Directional Air Dodge]] in front of the opponent to reset the combo.


===Doubles infinites===
===Doubles infinites===
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====Ness infinite====
====Ness infinite====
This Infinite, popularized by [[Smasher:Alpharad|Alpharad]], involves two [[Ness (SSBU)|Ness]]'s to use [[PSI Magnet]] on one or more opponents for an extended amount of time. Can also be used in a 1v1 situation if one of the Ness's is substituted for a solid [[wall]]. This is possible due to the Magnet's repeating hitbox.
This Infinite, popularized by [[Smasher:Alpharad|Alpharad]], involves two [[Ness (SSBU)|Ness]]es to use [[PSI Magnet]] on one or more opponents for an extended amount of time. Can also be used in a 1v1 situation if one of the Nesses is substituted for a solid [[wall]]. This is possible due to the Magnet's repeating hitbox.


====Rapid Jab infinite====
====Rapid Jab infinite====