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m (→Infinites in Super Smash Bros. Ultimate: Fixed grammar) |
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====Ice Climbers Footstool infinite==== | ====Ice Climbers Footstool infinite==== | ||
This Infinite requires the player to [[Desynching|Desync]] the [[Ice Climbers (SSBU)|Ice Climbers]] and have the second Climber to [[Footstool]] the opponent as the first Climber hits the opponent with a singular [[Jab]], then [[Air dodge|Directional Air Dodge]] | This Infinite requires the player to [[Desynching|Desync]] the [[Ice Climbers (SSBU)|Ice Climbers]] and have the second Climber to [[Footstool]] the opponent as the first Climber hits the opponent with a singular [[Jab]], then [[Air dodge|Directional Air Dodge]] in front of the opponent to reset the combo. | ||
===Doubles infinites=== | ===Doubles infinites=== | ||
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====Ness infinite==== | ====Ness infinite==== | ||
This Infinite, popularized by [[Smasher:Alpharad|Alpharad]], involves two [[Ness (SSBU)|Ness]] | This Infinite, popularized by [[Smasher:Alpharad|Alpharad]], involves two [[Ness (SSBU)|Ness]]es to use [[PSI Magnet]] on one or more opponents for an extended amount of time. Can also be used in a 1v1 situation if one of the Nesses is substituted for a solid [[wall]]. This is possible due to the Magnet's repeating hitbox. | ||
====Rapid Jab infinite==== | ====Rapid Jab infinite==== |
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