Mr. Game & Watch (SSBM)/Down special: Difference between revisions
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{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Melee]]''|the move itself|Oil Panic}} | {{disambig2|the hitbox visualization in ''[[Super Smash Bros. Melee]]''|the move itself|Oil Panic}} | ||
Revision as of 09:08, August 8, 2020
Overview
Hitboxes
The damage scales up depending on the amount of damage Mr. Game & Watch has absorbed.
Grounded
Aerial
Timing
Absorb
Absorption | 5- (5-37 minimum) |
---|---|
Animation length (ending) | 12 |
Absorbing projectiles
Intangible | 1-25 |
---|---|
Animation length | 25 |
Spill
Clean hit | 2-10 |
---|---|
Mid hit | 11-22 |
Late hit | 23-37 |
Animation length | 49 |
Lag time |
Hitbox |
Hitbox change |
Loop point |
Absorb |
Intangible |
Properties
Absorption radius | 5.5 |
---|---|
Absorption x position | -4.5 |
Absorption y position | 6 |
Absorption multiplier | 1.5x + 5 |
Max absorbable damage | 500* |
* Absorbing more than 500% will crash the game once Mr. Game & Watch spills his bucket. However, it is impossible to absorb over 500% under normal circumstances.
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