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*Many Final Smash trophies credit their origin solely to ''Brawl'' in that game, or no credit at all is given in ''for Wii U'', despite many Final Smashes (e.g. [[Light Arrow]], {{b|Giga Bowser|Final Smash}}, [[Wario-Man]], [[Landmaster]]) being based on abilities from a character's respective series. | *Many Final Smash trophies credit their origin solely to ''Brawl'' in that game, or no credit at all is given in ''for Wii U'', despite many Final Smashes (e.g. [[Light Arrow]], {{b|Giga Bowser|Final Smash}}, [[Wario-Man]], [[Landmaster]]) being based on abilities from a character's respective series. | ||
**In fact, the only one not to do so is [[Super Sonic]], which lists ''Sonic the Hedgehog 2'' (the game in which the ability debuted in the {{uv|Sonic}} universe) as its other game. | **In fact, the only one not to do so is [[Super Sonic]], which lists ''Sonic the Hedgehog 2'' (the game in which the ability debuted in the {{uv|Sonic}} universe) as its other game. | ||
*In ''Ultimate'', {{SSBU|Hero}} and {{SSBU|Joker}} are the only characters whose Final Smash cinematics run at 30 frames per second. | *In ''Ultimate'', {{SSBU|Hero}} and {{SSBU|Joker}} are the only characters whose Final Smash cinematics run at 30 frames per second. They are also the only ones whose Final Smash cinematics use pre-rendered videos. | ||
*[[Diddy Kong]]’s new final smash, [[Hyper Rocketbarrel]], is the only final smash to be more than one type (in this case, it is both trapping and stage-wide). | *[[Diddy Kong]]’s new final smash, [[Hyper Rocketbarrel]], is the only final smash to be more than one type (in this case, it is both trapping and stage-wide). | ||
*There are five Final Smashes that can affect a team player. [[End of Day]], [[Landmaster]], [[Puff Up]], [[Iceberg]], and [[Galaxia Darkness]] (in ''Brawl'' only) share this trait. | *There are five Final Smashes that can affect a team player. [[End of Day]], [[Landmaster]], [[Puff Up]], [[Iceberg]], and [[Galaxia Darkness]] (in ''Brawl'' only) share this trait. |
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