60
edits
(→Notable players: Anti hasn't been officially banned and neither express intentions to retire from the smash community so I feel we should keep him in the active section for now.) (undo)) |
(→Changes from Super Smash Bros. Brawl: Snake isn’t really a high tier character, so I changed it to top tier instead) Tag: Mobile edit |
||
Line 44: | Line 44: | ||
However, Snake also received many glaring nerfs as well. Due to Snake's very high weight being reduced to be more in-line with similarly sized characters, the removal of [[momentum canceling]] and given that Cypher can now be destroyed, his overall endurance especially while offstage is much weaker. In addition, while his ground game still remains strong, it has been nerfed in several ways; his neutral attack has less range and is significantly weaker, his forward tilt has less range, deals far less damage, the first hit has been altered removing its ability to [[trip]] and the second hit is slower and weaker. His up tilt's infamously deceptive horizontal range has been reduced, and the explosions from his explosion-based attacks can now be absorbed, worsening his matchups against {{SSBU|Ness}}, {{SSBU|Lucas}} and {{SSBU|Mr. Game & Watch}}. While he has seen some improvements to his aerials, they are all weaker (especially down aerial) and many of his attacks have much smaller hitboxes or the hitboxes were removed altogether, worsening his range, although he still possesses large disjoints in his attacks. As a result, his extreme power and KO ability from Brawl, while still above average, was weakened significantly, removing jab 3 and down tilt's KO potential and making almost all his attacks weaker. The removal of DACUS and the Gatling combo severely limit his approach options despite the aforementioned increase to his mobility. Lastly. while the removal of chain grabbing improves his endurance, it also means that he cannot chain grab with his down throw severely reducing its damage racking and [[tech chase]] potential. | However, Snake also received many glaring nerfs as well. Due to Snake's very high weight being reduced to be more in-line with similarly sized characters, the removal of [[momentum canceling]] and given that Cypher can now be destroyed, his overall endurance especially while offstage is much weaker. In addition, while his ground game still remains strong, it has been nerfed in several ways; his neutral attack has less range and is significantly weaker, his forward tilt has less range, deals far less damage, the first hit has been altered removing its ability to [[trip]] and the second hit is slower and weaker. His up tilt's infamously deceptive horizontal range has been reduced, and the explosions from his explosion-based attacks can now be absorbed, worsening his matchups against {{SSBU|Ness}}, {{SSBU|Lucas}} and {{SSBU|Mr. Game & Watch}}. While he has seen some improvements to his aerials, they are all weaker (especially down aerial) and many of his attacks have much smaller hitboxes or the hitboxes were removed altogether, worsening his range, although he still possesses large disjoints in his attacks. As a result, his extreme power and KO ability from Brawl, while still above average, was weakened significantly, removing jab 3 and down tilt's KO potential and making almost all his attacks weaker. The removal of DACUS and the Gatling combo severely limit his approach options despite the aforementioned increase to his mobility. Lastly. while the removal of chain grabbing improves his endurance, it also means that he cannot chain grab with his down throw severely reducing its damage racking and [[tech chase]] potential. | ||
In the end, the changes Snake received has toned down almost all of his strongest traits that are deemed as overpowered, such as his impressive endurance, notoriously high damage output, and most infamously, his disproportionately large hitboxes. However, while Snake has not received many buffs in return, the changes to universal mechanics has nevertheless improved his most severe flaws in ''Brawl'', such as his aerial game and mobility (both of which were considered to be amongst the worst in ''Brawl''). Snake also retained most of his key traits from his ''Brawl'' incarnation: while most of them are much weaker in ''Ultimate'', they remained very respectable comparing to the majority of the cast. Due to this, while Snake theoretically fared much worse than his ''Brawl'' incarnation, he remained as a very viable choice in tournaments with players such as {{Sm|MVD}}, {{Sm|Salem}}, {{Sm|ScAtt}}, and {{Sm|Shogun}}, achieving very strong results with him. His reception has mostly been extremely positive, especially during the game’s initial release, where he was considered to be a top-tier character, with some even considering him to be the single best character in the game. In more recent time however, Snake’s results has somewhat diminished as the meta progresses, due to his best player {{Sm|Ally}} no longer competing in Ultimate’s national level, and his other best players’ results has become somewhat inconsistent. Furthermore, as the meta progresses, more players has been able to exploit his weakness more effectively than before. Regardless, Snake remained as | In the end, the changes Snake received has toned down almost all of his strongest traits that are deemed as overpowered, such as his impressive endurance, notoriously high damage output, and most infamously, his disproportionately large hitboxes. However, while Snake has not received many buffs in return, the changes to universal mechanics has nevertheless improved his most severe flaws in ''Brawl'', such as his aerial game and mobility (both of which were considered to be amongst the worst in ''Brawl''). Snake also retained most of his key traits from his ''Brawl'' incarnation: while most of them are much weaker in ''Ultimate'', they remained very respectable comparing to the majority of the cast. Due to this, while Snake theoretically fared much worse than his ''Brawl'' incarnation, he remained as a very viable choice in tournaments with players such as {{Sm|MVD}}, {{Sm|Salem}}, {{Sm|ScAtt}}, and {{Sm|Shogun}}, achieving very strong results with him. His reception has mostly been extremely positive, especially during the game’s initial release, where he was considered to be a top-tier character, with some even considering him to be the single best character in the game. In more recent time however, Snake’s results has somewhat diminished as the meta progresses, due to his best player {{Sm|Ally}} no longer competing in Ultimate’s national level, and his other best players’ results has become somewhat inconsistent. Furthermore, as the meta progresses, more players has been able to exploit his weakness more effectively than before. Regardless, Snake remained as a top-tier character, similar to his placement in ''Brawl'', and has continued to be popular choice across all levels of play with great success. | ||
{{SSB4 to SSBU changelist|char=Snake}} | {{SSB4 to SSBU changelist|char=Snake}} |
edits