King K. Rool (SSBU)/Neutral attack/Hit 2: Difference between revisions

m
Added hitstun
m (Zeckemyro fixed the timing so the warning can go away.)
m (Added hitstun)
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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=2.5%
|damage=2.5%
|angle=361
|angle=361
|bk=30
|bk=25
|ks=25
|ks=30
|fkv=0
|fkv=0
|r=2.8
|r=2.8
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|slvl=M
|slvl=M
}}
}}
|'''+4''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=2.5%
|damage=2.5%
|angle=361
|angle=361
|bk=30
|bk=25
|ks=25
|ks=30
|fkv=0
|fkv=0
|r=2.8
|r=2.8
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|slvl=M
|slvl=M
}}
}}
|'''+4''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=2.5%
|damage=2.5%
|angle=361
|angle=361
|bk=30
|bk=25
|ks=25
|ks=30
|fkv=0
|fkv=0
|r=2.8
|r=2.8
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|slvl=M
|slvl=M
}}
}}
|'''+4''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=2.5%
|damage=2.5%
|angle=180
|angle=180
|bk=30
|bk=20
|ks=15
|ks=15
|fkv=0
|fkv=0
|r=3
|r=3.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
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|slvl=M
|slvl=M
}}
}}
|'''+4''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=4
|id=4
|damage=2.5%
|damage=2.5%
|angle=361
|angle=361
|bk=30
|bk=20
|ks=15
|ks=15
|fkv=0
|fkv=0
|r=3
|r=3.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
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|slvl=M
|slvl=M
}}
}}
|'''+4''' frames
|}
|}


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==Trivia==
==Trivia==
* Despite being a "punch" attack, this attack uses kick SFX.  
* Despite being a "punch" attack, this attack uses kick SFX.  
* Hitbox ID 4 is effectively unused akin to Hit 1's, due to being in the same spot as ID 3, targeting the same grounded/aerial opponents and having a higher ID.  
* Hitbox ID 4 is effectively only used for launching away items, as ID 3 can only hit fighters, to avoid launching items towards King K. Rool, hitting him.  


{{MvSubNavKingKRool|g=SSBU}}
{{MvSubNavKingKRool|g=SSBU}}
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