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However, Falco has received noticeable nerfs as well, which worsen some of his weakest traits, including his [[recovery]]. Though he does possess the highest jump in the game, Falco has had his already poor recovery nerfed as [[Falco Phantasm]] now travels slightly less distance and stops on shield, making it even easier to intercept and more punishable. Meanwhile, Falco's other recovery option in [[Fire Bird]] is also still extremely linear and easy to exploit. Furthermore, the nerfs to air dodges make both of his recovery options even more linear and exploitable than before. Additionally, while many of his combo-centric moves were made more effective through reduced lag, they have also been weakened (forward tilt, up tilt, [[up aerial]]), requiring him to deal more hits to acquire damage. This ties in with Falco's KO ability, which has also been toned down: moves such as forward aerial and [[back throw]] do less knockback, while his strongest attacks have higher startup lag (down tilt, [[down smash]], and most notably [[back aerial]]), making it even harder for him to close a stock. Moves such as neutral attack and forward smash no longer move him forward as much, reducing their range, while up smash's hitbox was altered to such an extent that it will completely miss against grounded opponents unless they are right in front of Falco. Finally, {{b|Reflector|Falco}} no longer has a bonus chance to [[trip]] opponents, removing its utility for followups and worsening its overall safety. As a result, while Falco may have more effective combos and spacing abilities than before, many of his weaknesses are even more defined. | However, Falco has received noticeable nerfs as well, which worsen some of his weakest traits, including his [[recovery]]. Though he does possess the highest jump in the game, Falco has had his already poor recovery nerfed as [[Falco Phantasm]] now travels slightly less distance and stops on shield, making it even easier to intercept and more punishable. Meanwhile, Falco's other recovery option in [[Fire Bird]] is also still extremely linear and easy to exploit. Furthermore, the nerfs to air dodges make both of his recovery options even more linear and exploitable than before. Additionally, while many of his combo-centric moves were made more effective through reduced lag, they have also been weakened (forward tilt, up tilt, [[up aerial]]), requiring him to deal more hits to acquire damage. This ties in with Falco's KO ability, which has also been toned down: moves such as forward aerial and [[back throw]] do less knockback, while his strongest attacks have higher startup lag (down tilt, [[down smash]], and most notably [[back aerial]]), making it even harder for him to close a stock. Moves such as neutral attack and forward smash no longer move him forward as much, reducing their range, while up smash's hitbox was altered to such an extent that it will completely miss against grounded opponents unless they are right in front of Falco. Finally, {{b|Reflector|Falco}} no longer has a bonus chance to [[trip]] opponents, removing its utility for followups and worsening its overall safety. As a result, while Falco may have more effective combos and spacing abilities than before, many of his weaknesses are even more defined. | ||
Overall, Falco is considered to be much better than his appearance in ''SSB4'', since his key strengths are more threatening than before, and his neutral game has seen noticeable improvements. Although his player base is still rather small, he has nonetheless achieved very good results thanks to many players such as {{Sm|Larry Lurr}} (although he has dropped him in favor of {{SSBU|Wolf}}), {{Sm|Kofi}}, {{Sm|PiXL}}, and {{Sm|Juice}}. While the general consensus is that he is an upper-mid tier character (although this may not be true anymore due to the patch 8.0.0 buffs), several top players think highly of Falco, as they believe that he has the tools to be a viable threat in the metagame. This, however, is debatable. | Overall, Falco is considered to be much better than his appearance in ''SSB4'', since his key strengths are more threatening than before, and his neutral game has seen noticeable improvements. Although his player base is still rather small, he has nonetheless achieved very good results thanks to many players such as {{Sm|Larry Lurr}} (although he has dropped him in favor of {{SSBU|Wolf}}), {{Sm|Kofi}}, {{Sm|PiXL}}, and {{Sm|Juice}}. While the general consensus is that he is an upper-mid tier character (although this may not be true anymore due to the patch {{SSBU|8.0.0}} buffs), several top players think highly of Falco, as they believe that he has the tools to be a viable threat in the metagame. This, however, is debatable. | ||
{{SSB4 to SSBU changelist|char=Falco}} | {{SSB4 to SSBU changelist|char=Falco}} |
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