Template:UpdateList (SSBU)/8.0.0: Difference between revisions

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(Undid edit by Ss4: )
Tag: Undo
(Fixed)
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*{{bugfix|Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.}}
*{{bugfix|Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.}}
|Captain Falcon=
|Captain Falcon=
*{{buff|Dash attack has less ending lag (FAF 38 → 35).}}  
*Dash attack:
**{{buff|The move has less ending lag (FAF 38 → 35).}}  
**{{nerf|However, it has a lower shieldstun multiplier to compensate (1.875× → 1.5×).}}
**{{nerf|However, it has a lower shieldstun multiplier to compensate (1.875× → 1.5×).}}
*{{buff|Down tilt has more knockback scaling (80 → 86).}}
*{{buff|Down tilt has more knockback scaling (80 → 86).}}
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**{{buff|Uncharged Shadow Ball deals more damage (2% → 4%).}}
**{{buff|Uncharged Shadow Ball deals more damage (2% → 4%).}}
*{{buff|[[Teleport]] has less landing lag (30 frames → 20).}}
*{{buff|[[Teleport]] has less landing lag (30 frames → 20).}}
|Mr. Game & Watch=
*{{buff|Pummel has a larger hitbox (5.0u → 6.0u)}}
|Meta Knight=
|Meta Knight=
*{{buff|Neutral aerial has larger hitboxes (4u/7u → 4.5u/7.5u (clean), 3.8u/5u → 4u/6u (late)) with altered vertical placements (Y offset: 0u/5.2u/7.2u → 0u/5.2u/5.5u (clean), 0u/4u/7.2u/0u → 0u/5.2u/7.7u/5.5u (late)), increasing its range.}}
*{{buff|Neutral aerial has larger hitboxes (4u/7u → 4.5u/7.5u (clean), 3.8u/5u → 4u/6u (late)) with altered vertical placements (Y offset: 0u/5.2u/7.2u → 0u/5.2u/5.5u (clean), 0u/4u/7.2u/0u → 0u/5.2u/7.7u/5.5u (late)), increasing its range.}}
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|Little Mac=
|Little Mac=
*{{nerf|Backward [[rolling tech]] has one frame more ending lag (FAF 40 → 41), matching the rest of the cast.}}
*{{nerf|Backward [[rolling tech]] has one frame more ending lag (FAF 40 → 41), matching the rest of the cast.}}
|Greninja=
*{{buff|Pummel has a larger hitbox (5.0u → 6.0u).}}
|Palutena=
|Palutena=
*[[Black Hole Laser]]:
*[[Black Hole Laser]]:
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*{{buff|Back throw launches at a lower angle (45° → 35°), allowing it to KO around 20% earlier.}}
*{{buff|Back throw launches at a lower angle (45° → 35°), allowing it to KO around 20% earlier.}}
*{{buff|[[Crownerang]] has an increased [[armor]] threshold (6% → 12%).}}
*{{buff|[[Crownerang]] has an increased [[armor]] threshold (6% → 12%).}}
|Isabelle=
*{{buff|Dash attack has faster startup (frame 9 → 7) and lower ending lag (FAF 42 → 40).}}
*{{buff|Up tilt has less ending lag (FAF 33→30).}}
*Up smash
**{{buff|The move has faster startup (frame 11/16 → 9/14) and lower ending lag (FAF 48 → 46).}}
**{{change|It starts charging sooner (frame 8 → 7).}}
*{{buff|Up air has higer base knockback (30 → 40).}}
*{{buff|Down air has faster startup (frame 14 → 11) and lower end lag (FAF 47 → 44).}}
*{{buff|Pummel has a larger hitbox (5.0u → 6.3u).}}
|Incineroar=
|Incineroar=
*{{buff|Up smash has altered knockback (94 base/53 scaling → 89/61), increasing it overall.}}
*{{buff|Up smash has altered knockback (94 base/53 scaling → 89/61), increasing it overall.}}
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|Hero=
|Hero=
*{{buff|[[Kaboom]]'s first hit has gained a [[hitstun modifier]] of 4, preventing opponents from shielding or dodging the second hit afterward.}}
*{{buff|[[Kaboom]]'s first hit has gained a [[hitstun modifier]] of 4, preventing opponents from shielding or dodging the second hit afterward.}}
|Banjo & Kazooie=
*{{buff|Ledge attack has a larger hitbox to cover behind them (Z offset 2.0 → 2.5)}}
|Terry=
|Terry=
*{{change|[[Triple Wolf]]'s final hit has altered knockback (40 base/155 scaling → 58/144), dealing slightly more knockback at lower percents, but slightly less at higher percents.}}
*{{change|[[Triple Wolf]]'s final hit has altered knockback (40 base/155 scaling → 58/144), dealing slightly more knockback at lower percents, but slightly less at higher percents.}}
}}
}}

Revision as of 20:50, July 1, 2020