Kirby (SSBB): Difference between revisions
→Attributes
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==Attributes== | ==Attributes== | ||
Kirby’s signature ability is Inhale, which allows him to suck in enemies and take their standard special move. In the case that he swallows another Kirby, he will either take that Kirby’s ability if the opponent has one, or just simply swallow him and nothing will happen. He is also well known to have a total of five mid-air jumps, thus making recovery relatively easy. Most of his moves have a disjointed hitbox, which gives him more range than it would appear. His down special, Stone, turns Kirby into one of several heavy objects, sending Kirby hurtling down onto foes if used in the air dealing strong knockback and damage, and then staying on the ground in object form. If used on the ground, he will just turn into an object, | Kirby’s signature ability is Inhale, which allows him to suck in enemies and take their standard special move. In the case that he swallows another Kirby, he will either take that Kirby’s ability if the opponent has one, or just simply swallow him and nothing will happen. He is also well known to have a total of five mid-air jumps, thus making recovery relatively easy. Most of his moves have a disjointed hitbox, which gives him more range than it would appear. His down special, Stone, turns Kirby into one of several heavy objects, sending Kirby hurtling down onto foes if used in the air dealing strong knockback and damage, and then staying on the ground in object form. If used on the ground, he will just turn into an object, and can still damage nearby enemies and has a horizontal knockback. He can, however, be knocked out of with really strong attacks, or grabbed out of it. His side special, Hammer, is strong and acts differently depending on if it’s used in the air or on the ground. If used on the ground, Kirby will simply swing the hammer once, dealing good damage and knockback. If used in the air, he will get pushed forward a little and swing the hammer twice in a row. His Up Special, Final Cutter, sends him upwards, but then he comes back down quickly bringing the opponent down with him. If he hits the ground at the end, he sends out a shock wave that damages opponents over a short distance. Altogether, Final Cutter can be used for a 3-hit combo. | ||
Kirby also possesses great standard moves. First of all, Kirby's aerials are quick and strong. In particular, Forward Air is a great Wall-of-Pain technique, and Back Air is a good finisher. In addition, Kirby has very good ground game, as all of his smashes come out quickly, and his tilts are fast. Kirby has incredible combo ability, able to take several characters up to over 50 or 60 percent damage, mainly because his throws can all start strong combos. He also has massive priority, joint with Mr. Game & Watch. | Kirby also possesses great standard moves. First of all, Kirby's aerials are quick and strong. In particular, Forward Air is a great Wall-of-Pain technique, and Back Air is a good finisher. In addition, Kirby has very good ground game, as all of his smashes come out quickly, and his tilts are fast. Kirby has incredible combo ability, able to take several characters up to over 50 or 60 percent damage, mainly because his throws can all start strong combos. He also has massive priority, joint with Mr. Game & Watch. |