Template:UpdateList (SSBU)/8.0.0: Difference between revisions
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Raul Retana (talk | contribs) No edit summary |
(Bayonetta clarified patchnotes) |
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**{{buff|Jumping after stabbing the ground has much less ending lag (FAF 39 → 30).}} | **{{buff|Jumping after stabbing the ground has much less ending lag (FAF 39 → 30).}} | ||
|Bayonetta= | |Bayonetta= | ||
*{{buff|Forward tilt's third hit has less ending lag, | *{{buff|Forward tilt's third hit has less ending lag, granting guaranteed followups at lower percents.}} | ||
*{{buff|Up tilt connects more reliably, has less startup lag (frame 9 → 7) and the last hit has more range and has a longer hitbox | *{{buff|Up tilt connects more reliably, has less startup lag (frame 9 → 7) and the last hit has more range and has a longer hitbox duration.}} | ||
*{{change|Up tilt's first hit has a different angle, launching higher up and closer to Bayonetta than before during Witch Time.}} | |||
*{{buff|Forward smash has more base knockback (26 → 34/35) and a longer hitbox duration (frames 13-15 → 13-17).}} | *{{buff|Forward smash has more base knockback (26 → 34/35) and a longer hitbox duration (frames 13-15 → 13-17).}} | ||
*{{buff|Heel Slide and | *{{buff|Heel Slide (first hit only and both hits) have less ending lag.}} | ||
*{{buff|Witch Twist has a lower SDI multiplier (2x → 1.5x).}} | *{{buff|Witch Twist has a lower SDI multiplier (2x → 1.5x).}} | ||
*{{buff|Bayonetta will retain her double jump if Witch Twist is used 1 frame after her jumpsquat, increasing the window to 4 frames.}} | |||
*{{bugfix|The visual glitch from 7.0.0 has been fixed.}} | |||
*{{nerf|Opponents not instantly KO'd by Gomorrah's attacks do not suffer as much knockback. The launch angle was altered as well.}} | *{{nerf|Opponents not instantly KO'd by Gomorrah's attacks do not suffer as much knockback. The launch angle was altered as well.}} | ||
|Ridley= | |Ridley= |