Template:UpdateList (SSBU)/8.0.0: Difference between revisions

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(Bayonetta clarified patchnotes)
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**{{buff|Jumping after stabbing the ground has much less ending lag (FAF 39 → 30).}}
**{{buff|Jumping after stabbing the ground has much less ending lag (FAF 39 → 30).}}
|Bayonetta=
|Bayonetta=
*{{buff|Forward tilt's third hit has less ending lag, improving its combo ability.}}
*{{buff|Forward tilt's third hit has less ending lag, granting guaranteed followups at lower percents.}}
*{{buff|Up tilt connects more reliably, has less startup lag (frame 9 → 7) and the last hit has more range and has a longer hitbox duartion.}}
*{{buff|Up tilt connects more reliably, has less startup lag (frame 9 → 7) and the last hit has more range and has a longer hitbox duration.}}
*{{change|Up tilt's first hit has a different angle, launching higher up and closer to Bayonetta than before during Witch Time.}}
*{{buff|Forward smash has more base knockback (26 → 34/35) and a longer hitbox duration (frames 13-15 → 13-17).}}
*{{buff|Forward smash has more base knockback (26 → 34/35) and a longer hitbox duration (frames 13-15 → 13-17).}}
*{{buff|Heel Slide and After Burner Kick have less ending lag.}}
*{{buff|Heel Slide (first hit only and both hits) have less ending lag.}}
*{{buff|Witch Twist has a lower SDI multiplier (2x → 1.5x).}}
*{{buff|Witch Twist has a lower SDI multiplier (2x → 1.5x).}}
*{{buff|Bayonetta will retain her double jump if Witch Twist is used 1 frame after her jumpsquat, increasing the window to 4 frames.}}
*{{bugfix|The visual glitch from 7.0.0 has been fixed.}}
*{{nerf|Opponents not instantly KO'd by Gomorrah's attacks do not suffer as much knockback. The launch angle was altered as well.}}
*{{nerf|Opponents not instantly KO'd by Gomorrah's attacks do not suffer as much knockback. The launch angle was altered as well.}}
|Ridley=
|Ridley=

Revision as of 12:49, June 30, 2020