Min Min (SSBU): Difference between revisions
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==Attributes== | ==Attributes== | ||
{{incomplete|Needs a more in-depth explanation of Min Min's strengths and weaknesses, and could be improved on.}} | {{incomplete|Needs a more in-depth explanation of Min Min's strengths and weaknesses, and could be improved on.}} | ||
As a playable character in ''ARMS'', Min Min's playstyle can be considered an equivalent of {{SSBU|Little Mac}}'s and {{SSBU|Simon}}'s, with an emphasis on both strong punching attacks and keeping foes at a distance. However, while her punch attacks have the most melee range of any attack in the game, their hitboxes are strictly located on her ARMS' "fists", while her dash speed is the 17th slowest in the game. Altogether, this means that in comparison to other characters dependent on spacing (such as {{SSBU|Marth}} or {{SSBU|Corrin}}), much stricter attack positioning is crucial to keeping distance. Min Min has typical attributes of a heavyweight. Her dashing speed is below average, and her air speed is the 6th worst, among the worst in the game. | As a playable character in ''ARMS'', Min Min's playstyle can be considered an equivalent of {{SSBU|Little Mac}}'s and {{SSBU|Simon}}'s, with an emphasis on both strong punching attacks and keeping foes at a distance. However, while her punch attacks have the most melee range of any attack in the game, their hitboxes are strictly located on her ARMS' "fists", while her dash speed is the 17th slowest in the game. Altogether, this means that in comparison to other characters dependent on spacing (such as {{SSBU|Marth}} or {{SSBU|Corrin}}), much stricter attack positioning is crucial to keeping distance. Min Min has typical attributes of a heavyweight. Her dashing speed is below average, and her air speed is the 6th worst, which is among the worst in the game. | ||
Arguably Min Min's biggest strength is the sheer versatility of her moveset, as her down special, [[ARMS Change]], allows her to swap her right ARM between three types: Ramram, which is not as powerful as her other ARMS but can be angled in a wider arc, Megawatt, which lacks in speed and range but compensates with higher power, and Dragon, which can fire a laser if the attack button on Min Min's respective ARM is held down. It also does not incur any ending lag, allowing her to constantly swap her right ARM as a potential surprise attack. In addition, Min Min can uniquely attack with one ARM and use the other one mid-attack, as her left ARM attacks use the A button, with the B button using her right ARM. While this effectively deprives her of any traditional special move as with other characters, this gives her a very strong mixup game, as she can catch foes off guard and then attack. She can also jump mid-punch, giving her a decent ground-to-air game, although this is only most effective if Ramram is active due to its coverage. | Arguably Min Min's biggest strength is the sheer versatility of her moveset, as her down special, [[ARMS Change]], allows her to swap her right ARM between three types: Ramram, which is not as powerful as her other ARMS but can be angled in a wider arc, Megawatt, which lacks in speed and range but compensates with higher power, and Dragon, which can fire a laser if the attack button on Min Min's respective ARM is held down. It also does not incur any ending lag, allowing her to constantly swap her right ARM as a potential surprise attack. In addition, Min Min can uniquely attack with one ARM and use the other one mid-attack, as her left ARM attacks use the A button, with the B button using her right ARM. While this effectively deprives her of any traditional special move as with other characters, this gives her a very strong mixup game, as she can catch foes off guard and then attack. She can also jump mid-punch, giving her a decent ground-to-air game, although this is only most effective if Ramram is active due to its coverage. |