Angling: Difference between revisions

→‎List of attacks that can be angled: add Min Min; expand on Marth & Lucina
(adding Terry and Byleth (someone please check this))
(→‎List of attacks that can be angled: add Min Min; expand on Marth & Lucina)
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|style="text-align:left"|[[Lucas]] |||| |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}}
|style="text-align:left"|[[Lucas]] |||| |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}}
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|style="text-align:left"|[[Lucina]]<ref name=marcina group=n>In ''Ultimate'', {{SSBU|Marth}} and {{SSBU|Lucina}} can angle their [[neutral special]].</ref> |||| |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}}
|style="text-align:left"|[[Lucina]]<ref name=marcina group=n>In ''Ultimate'', {{SSBU|Marth}} and {{SSBU|Lucina}} can angle their [[neutral special]]; this also applies to {{SSBU|Kirby}} when copying their neutral special.</ref> |||| |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}}
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|style="text-align:left"|[[Luigi]] ||{{Angle|3}}||{{Angle|5}} ||{{Y}}<ref name=Mftdown group=n>In ''Melee'', {{SSBM|Mario}} and {{SSBM|Luigi}}'s forward tilts deal very weak set knockback at the [[Sakurai angle]] when angled down.</ref>||{{Y}} ||{{Y}}<ref group=n>In ''Brawl'', {{SSBB|Luigi}}'s forward tilt deals no knockback when angled down.</ref>||{{Y}}<ref group=n>In ''Brawl'', {{SSBB|Luigi}}'s forward smash has additional [[IASA]] frames when angled up, making it more difficult to [[punish]]. The move also does higher damage (and therefore knockback), making the move's already very strong knockback scaling especially immense.</ref> ||{{Y}}||{{Y}} ||{{Y}}||{{Y}}
|style="text-align:left"|[[Luigi]] ||{{Angle|3}}||{{Angle|5}} ||{{Y}}<ref name=Mftdown group=n>In ''Melee'', {{SSBM|Mario}} and {{SSBM|Luigi}}'s forward tilts deal very weak set knockback at the [[Sakurai angle]] when angled down.</ref>||{{Y}} ||{{Y}}<ref group=n>In ''Brawl'', {{SSBB|Luigi}}'s forward tilt deals no knockback when angled down.</ref>||{{Y}}<ref group=n>In ''Brawl'', {{SSBB|Luigi}}'s forward smash has additional [[IASA]] frames when angled up, making it more difficult to [[punish]]. The move also does higher damage (and therefore knockback), making the move's already very strong knockback scaling especially immense.</ref> ||{{Y}}||{{Y}} ||{{Y}}||{{Y}}
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|style="text-align:left"|[[Mii Swordfighter]] |||| |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}}
|style="text-align:left"|[[Mii Swordfighter]] |||| |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}}
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|style="text-align:left"|[[Min Min]]<ref name=minmin group=n>{{SSBU|Min Min}} can also angle her forward and backward aerials, as well as her held jab.  Min Min's angling also applies to these attacks (including tilts and smashes) when performed with the special button.  However, {{SSBU|Kirby}} cannot angle his neutral special when copying her.</ref> |||| |||| |||| || || ||{{Y}}||{{Y}}
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|style="text-align:left"|[[Mr. Game & Watch]] |||| ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}}
|style="text-align:left"|[[Mr. Game & Watch]] |||| ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}}
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