2,651
edits
(→Hitbox types: I just wanted update with Ultimate; I haven't checked the rest of others yet.) |
Tag: Mobile edit |
||
Line 33: | Line 33: | ||
==Hitbox types== | ==Hitbox types== | ||
{|class="wikitable" align="center" | {|class="wikitable" align="center" | ||
!Hitbox Type!!''Smash 64'' {{SSB|Debug menu}} color!!''Melee'' [[Debug menu (SSBM)/DEVELOP mode|Debug mode]] color!!''Ultimate'' color!!Explanation | !Hitbox Type!!''Smash 64'' {{SSB|Debug menu}} color!!''Melee'' [[Debug menu (SSBM)/DEVELOP mode|Debug mode]] color!!''Smash 4'' color!!''Ultimate'' color!!Explanation | ||
|- | |- | ||
|rowspan=4|Offensive||colspan= | |rowspan=4|Offensive||colspan=4 style="background:rgba(255,0,0,0.5)"|Red ([[sweet spot (hitbox)|sweetspot]] or clean hit in ''Ultimate'' if contains one)||rowspan=4|The standard type of attacking hitbox. From ''Brawl'' onward, there are various types of offensive hitboxes, some of which have unique abilities (like the ability to ignore [[shield]]s). | ||
|- | |- | ||
|||||style="background:rgba(230,0,230,0.5)"|Purple-magenta (sourspot or early-late hit) | |||||colspan=2 style="background:rgba(230,0,230,0.5)"|Purple-magenta (sourspot or early-late hit) | ||
|- | |- | ||
|||||style="background:rgba(255,182,193,0.5)"|Light pink (late hit) | |||||colspan=2 style="background:rgba(255,182,193,0.5)"|Light pink (late hit) | ||
|- | |- | ||
|||||style="background:rgba(186,85,211,0.5)"|Light purple (latest hit) | |||||colspan=2 style="background:rgba(186,85,211,0.5)"|Light purple (latest hit) | ||
|- | |- | ||
|Damageable||colspan=2 style="background:rgba(255,255,0,0.5)"|Yellow||style="background:rgba(191,191,191,0.5)"|Grey||The standard type of damageable area, also known as hurtboxes. Characters have a variety of these attached to their bodies, while damageable stage areas (such as the wedge of ice on the [[Summit]]) and non-playable entities (like [[enemies]] and [[boss]]es) use them as well. | |Damageable||colspan=2 style="background:rgba(255,255,0,0.5)"|Yellow||colspan=2 style="background:rgba(191,191,191,0.5)"|Grey||The standard type of damageable area, also known as hurtboxes. Characters have a variety of these attached to their bodies, while damageable stage areas (such as the wedge of ice on the [[Summit]]) and non-playable entities (like [[enemies]] and [[boss]]es) use them as well. | ||
|- | |- | ||
|Invincible||||colspan= | |Invincible||||colspan=3 style="background:rgba(0,255,0,0.5)"|Green||Invincible targets can be hit by attacks but will not flinch or take any damage or knockback. For example, this occurs for characters that have just stepped off a [[revival platform]], or who have used a [[Starman (item)|Star]]. | ||
|- | |- | ||
|Intangible||||colspan= | |Intangible||||colspan=3 style="background:rgba(0,0,255,0.5)"|Blue||Intangible targets cannot be hit by attacks. This occurs during [[dodge]]s and [[roll]]s. Various characters have attacks which provide parts of their body with intangibility, such as Mario's head during his [[up smash]]. | ||
|- | |- | ||
|Reflective||||colspan= | |Reflective||||colspan=3 style="background:rgba(0,255,127,0.5)"|Aqua||Defensive hitboxes that [[reflect]] attacks. | ||
|- | |- | ||
|Shield||||style="background:rgba(0,255,255,0.5)"|Cyan||||Defensive hitboxes that [[shield]] attacks. | |Shield||||style="background:rgba(0,255,255,0.5)"|Cyan||||||Defensive hitboxes that [[shield]] attacks. | ||
|- | |- | ||
|Absorbing||||colspan= | |Absorbing||||colspan=3 style="background:rgba(0,127,255,0.5)"|Cyan-blue||Defensive hitboxes that [[absorb]] attacks. | ||
|- | |- | ||
|Grab||||colspan= | |Grab||||colspan=3 style="background:rgba(255,0,255,0.5)"|Magenta||[[Grab]] hitboxes will ignore any special or defensive hitboxes. | ||
|- | |- | ||
|Inert||||style="background:rgba(191,191,191,0.5)"|Grey||||Inert hitboxes are used for collision detection when a regular hitbox is unsuitable (such as the dash of [[Raptor Boost]] and [[Gerudo Dragon]]). | |Inert||||style="background:rgba(191,191,191,0.5)"|Grey||||||Inert hitboxes are used for collision detection when a regular hitbox is unsuitable (such as the dash of [[Raptor Boost]] and [[Gerudo Dragon]]). | ||
|- | |- | ||
|Super Armor||||||style="background:rgba(81,0,99,0.5)"|Dark purple||Defensive hitboxes that have [[super armor]]. | |Super Armor||||||||style="background:rgba(81,0,99,0.5)"|Dark purple||Defensive hitboxes that have [[super armor]]. | ||
|- | |- | ||
|[[Windbox]]||||||style="background:rgba(0,0,255,0.5)"|Blue||Offensive hitbox that often push or pull opponents. | |[[Windbox]]||||||||style="background:rgba(0,0,255,0.5)"|Blue||Offensive hitbox that often push or pull opponents. | ||
|} | |} | ||
edits