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F-Zero Grand Prix can be accessed with an [[Action Replay]]. The camera follows whoever is furthest on the track; players that don't follow along get left behind and will be KO'd as the blast line moves. This can lead to multiple self-destructs if the leader keeps on running. Crossing the finish line ends the match. | F-Zero Grand Prix can be accessed with an [[Action Replay]]. The camera follows whoever is furthest on the track; players that don't follow along get left behind and will be KO'd as the blast line moves. This can lead to multiple self-destructs if the leader keeps on running. Crossing the finish line ends the match. | ||
F-Zero Grand Prix is also the setting of {{SSBM|Mute City}} (''Melee''), [[Big Blue]] (''Melee'' and '' | F-Zero Grand Prix is also the setting of {{SSBM|Mute City}} (''Melee''), [[Big Blue]] (''Melee'', ''Brawl'', and ''Ultimate''), [[Port Town Aero Dive]] (''Brawl'', ''Wii U'', and ''Ultimate''), and [[Mute City SNES]] (''3DS'' and ''Ultimate''). | ||
The stage's internal name, as seen in the {{SSBM|debug menu}}, is 8-1BBROUTE, where "8-1" refers to its position in Adventure Mode and "BBROUTE" presumably is short for "Big Blue Route". | The stage's internal name, as seen in the {{SSBM|debug menu}}, is 8-1BBROUTE, where "8-1" refers to its position in Adventure Mode and "BBROUTE" presumably is short for "Big Blue Route". |
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