Template:SSB4 to SSBU changelist/Falco: Difference between revisions

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*[[Up smash]]:
*[[Up smash]]:
**{{change|Up smash has a new animation: a [https://en.m.wikipedia.org/wiki/540_kick 540 kick] while facing the camera (if facing left, his back is toward the camera). In terms of execution, it is similar to {{SSBU|Captain Falcon}}'s up smash.}}
**{{change|Up smash has a new animation: a [https://en.m.wikipedia.org/wiki/540_kick 540 kick] while facing the camera (if facing left, his back is toward the camera). In terms of execution, it is similar to {{SSBU|Captain Falcon}}'s up smash.}}
**{{buff|Up smash's second hit deals slightly more damage (12% → 13%), although with its knockback compensated (31 (base), 104 (scaling) → 28/102).}}
**{{buff|Up smash's second hit deals more damage (12% → 13%), with only some of its knockback compensated (31 (base), 104 (scaling) → 28/102), improving its KO potential.}}
**{{nerf|Its animation change lifts its hitboxes much higher from the ground. This prevents it from hitting behind Falco, and reduces its horizontal reach in front of him, with up tilt's first hit having more range; it also limits his ability to hit shorter, crouching or prone opponents with the move, even if they are directly in front of him. This drastically reduces up smash's utility.}}
**{{nerf|Its animation change lifts its hitboxes much higher from the ground. This prevents it from hitting behind Falco, and reduces its horizontal reach in front of him, with up tilt's first hit having more range; it also limits his ability to hit shorter, crouching or prone opponents with the move, even if they are directly in front of him. This drastically reduces up smash's utility.}}
**{{nerf|The second hit has a shorter duration (frames 13-20 → 13-18).}}
**{{nerf|The second hit has a shorter duration (frames 13-20 → 13-18).}}