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===Normal landing=== | ===Normal landing=== | ||
When landing under normal circumstances, characters undergo either a "light landing" (also known as a "no-impact land") or a "heavy landing". Light landings incur only 2 frames of lag, whereas heavy landings are character-specific, ranging from 4 to 6. The type of landing that occurs is based on the character's downwards speed upon landing, so landing during the apex of a jump or on an upwards-moving platform tends to be faster than landing from a fastfall or on a downwards-moving platform. ''Brawl''{{'}}s [[air dodge]]s always have normal landing, regardless of the character's height prior to using them. | When landing under normal circumstances, characters undergo either a "light landing" (also known as a "no-impact land") or a "heavy landing". In ''Smash 64'' and ''Melee'', there was only one type of normal landing animation so most characters had a 4 frame landing animation (which a few exceptions in ''Melee''). Light landings incur only 2 frames of lag, whereas heavy landings are character-specific, ranging from 4 to 6. The type of landing that occurs is based on the character's downwards speed upon landing, so landing during the apex of a jump or on an upwards-moving platform tends to be faster than landing from a fastfall or on a downwards-moving platform. ''Brawl''{{'}}s [[air dodge]]s always have normal landing, regardless of the character's height prior to using them. | ||
===Aerial landing=== | ===Aerial landing=== |
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