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*{{change|Link's up taunt is much faster, as he no longer twirls the Master Sword before sheathing it.}} | *{{change|Link's up taunt is much faster, as he no longer twirls the Master Sword before sheathing it.}} | ||
*{{change|Link's [[victory animation]] where he swings his sword then sheathes it shows him swinging it back, no longer twirling his sword before sheathing it. He also faces away from the camera while doing it.}} | *{{change|Link's [[victory animation]] where he swings his sword then sheathes it shows him swinging it back, no longer twirling his sword before sheathing it. He also faces away from the camera while doing it.}} | ||
*{{change|Link vocalizes upon waking up from a [[asleep|sleep]] when not | *{{change|Link vocalizes upon waking up from a [[asleep|sleep]] when not experiencing any knockback, similar to few other characters such as {{SSBU|Palutena}} and {{SSBU|Cloud}}. He shares this addition with Young Link, {{SSBU|Zelda}} and {{SSBU|Ganondorf}}.}} | ||
===Attributes=== | ===Attributes=== | ||
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*{{change|Zelda received a new purple [[alternate costume]] based on her appearance in ''Brawl'' and ''SSB4''. This replaces her pink costume in ''SSB4'', which was based on her ''A Link Between Worlds'' appearance, effectively swapping its place with her default costume.}} | *{{change|Zelda received a new purple [[alternate costume]] based on her appearance in ''Brawl'' and ''SSB4''. This replaces her pink costume in ''SSB4'', which was based on her ''A Link Between Worlds'' appearance, effectively swapping its place with her default costume.}} | ||
*{{change|Zelda always faces the screen regardless of which direction she turns, causing all of her animations to be mirrored.}} | *{{change|Zelda always faces the screen regardless of which direction she turns, causing all of her animations to be mirrored.}} | ||
*{{change|All of Zelda's [[taunt]]s have been altered:}} | *{{change|All of Zelda's [[taunt]]s have been altered:}} | ||
**{{change|Her up taunt is entirely new; she draws a cross pattern with magic from her fingertips.}} | **{{change|Her up taunt is entirely new; she draws a cross pattern with magic from her fingertips, vocalizing similarly to the {{SSBU|Ice Climbers}}' side taunt and {{SSBU|Daisy}}'s down taunt.}} | ||
**{{change|Her side taunt has a faster and flashier animation.}} | **{{change|Her side taunt has a faster and flashier animation.}} | ||
**{{change|Her down taunt is a more casual and joyful wave.}} | **{{change|Her down taunt is a more casual and joyful wave.}} | ||
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**{{change|For the right-inputted pose, she summons the [[Phantom]] armor and proudly poses in front of it.}} | **{{change|For the right-inputted pose, she summons the [[Phantom]] armor and proudly poses in front of it.}} | ||
**{{change|For the up-inputted pose, she emits magic out of two fingers and points at the screen.}} | **{{change|For the up-inputted pose, she emits magic out of two fingers and points at the screen.}} | ||
*{{change|Zelda is more vocal, and is significantly more expressive. She vocalizes in all of her taunts and victory poses; she giggles during during her down taunt and new up-inputted victory pose; makes a kiai noise during her side taunt; makes a breathe during her new right-inputted pose. As with {{SSBU|Link}}, {{SSBU|Young Link}} and {{SSBU|Ganondorf}}, she also now vocalizes upon waking up from a sleep when not experiencing any knockback, similar to few other characters such as {{SSBU|Palutena}} and {{SSBU|Cloud}}.}} | |||
**{{change|Some of her pre-existing voice clips are also tweaked, making them more in line with other characters' such voice clips; she makes more alarmed and loud, painful screams while taking knockback; makes a dazed noise upon being [[stun]]ned; and her [[asleep|sleeping]] voice clip is more quiet.}} | |||
===Attributes=== | ===Attributes=== | ||
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**{{change|Young Link uses various voice clips for any move between the third hit of his [[neutral attack]], any [[tilt attack]], his [[dash attack]], and any [[aerial attack]] (except [[grab aerial]]), and always uses specific clips for each of his [[smash attack]]s.}} | **{{change|Young Link uses various voice clips for any move between the third hit of his [[neutral attack]], any [[tilt attack]], his [[dash attack]], and any [[aerial attack]] (except [[grab aerial]]), and always uses specific clips for each of his [[smash attack]]s.}} | ||
**{{change|Young Link has new voice clips for taking medium and heavy knockback, a second KO voice clip, and a different Star KO scream.}} | **{{change|Young Link has new voice clips for taking medium and heavy knockback, a second KO voice clip, and a different Star KO scream.}} | ||
**{{change|Young Link vocalizes upon waking up from a [[asleep|sleep]] when not | **{{change|Young Link vocalizes upon waking up from a [[asleep|sleep]] when not experiencing any knockback, similar to few other characters such as {{SSBU|Palutena}} and {{SSBU|Cloud}}. He shares this addition with Link, {{SSBU|Zelda}} and {{SSBU|Ganondorf}}.}} | ||
*{{change|All sword attacks make a standard slash sound effect on hit, instead of a punch/kick sound effect like in ''Melee''.}} | *{{change|All sword attacks make a standard slash sound effect on hit, instead of a punch/kick sound effect like in ''Melee''.}} | ||
*{{change|Young Link's [[victory pose]] where he adjusts his belt is slightly different. After adjusting his belt, he holds the Kokiri Sword and flicks his nose with his thumb.}} | *{{change|Young Link's [[victory pose]] where he adjusts his belt is slightly different. After adjusting his belt, he holds the Kokiri Sword and flicks his nose with his thumb.}} | ||
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*{{change|Like many other characters, Ganondorf is more expressive. The corners of his mouth once again open, allowing for his facial expressions to be more natural and dynamic.}} | *{{change|Like many other characters, Ganondorf is more expressive. The corners of his mouth once again open, allowing for his facial expressions to be more natural and dynamic.}} | ||
*{{change|Ganondorf's new blast KO voice clips no longer appears to play past the duration of the KO animation.}} | *{{change|Ganondorf's new blast KO voice clips no longer appears to play past the duration of the KO animation.}} | ||
*{{change|Ganondorf vocalizes upon waking up from a [[asleep|sleep]] when not | *{{change|Ganondorf vocalizes upon waking up from a [[asleep|sleep]] when not experiencing any knockback, similar to few other characters such as {{SSBU|Palutena}} and {{SSBU|Cloud}}. He shares this addition with {{SSBU|Link}}, {{SSBU|Young Link}}, and {{SSBU|Zelda}}.}} | ||
*{{change|Ganondorf has new [[victory pose]]s, which appear to be updated versions of his previous ones:}} | *{{change|Ganondorf has new [[victory pose]]s, which appear to be updated versions of his previous ones:}} | ||
**{{change|His left-inputted victory pose now has him flip his cape and turning to face the screen before pumping his fist, showing the back of it. Ganondorf also no longer kneels when pumping his fist.}} | **{{change|His left-inputted victory pose now has him flip his cape and turning to face the screen before pumping his fist, showing the back of it. Ganondorf also no longer kneels when pumping his fist.}} | ||
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*{{bugfix|Wolf's tumbling animation no longer detaches his left arm from his elbow.}} | *{{bugfix|Wolf's tumbling animation no longer detaches his left arm from his elbow.}} | ||
*{{change|As with all previously cut veterans returning from ''Melee'' and ''Brawl'', Wolf now has a [[Boxing Ring]] title and a [[Palutena's Guidance]] conversation.}} | *{{change|As with all previously cut veterans returning from ''Melee'' and ''Brawl'', Wolf now has a [[Boxing Ring]] title and a [[Palutena's Guidance]] conversation.}} | ||
*{{change|Wolf vocalizes upon waking up from a sleep when not | *{{change|Wolf vocalizes upon waking up from a sleep when not experiencing any knockback, similar to few other characters such as {{SSBU|Link}} and {{SSBU|Daisy}}.}} | ||
===Attributes=== | ===Attributes=== |
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