Shin Shoryuken / Shinku Hadoken: Difference between revisions

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===Shin Shoryuken===
===Shin Shoryuken===
[[File:Shin_Shoryuken.gif|thumb|Shin Shoryuken, performed on {{SSB4|Captain Falcon}} in Ryu's introduction video. The orange backdrop signifies that the final hit has enough knockback to KO.]]
[[File:Shin_Shoryuken.gif|thumb|Shin Shoryuken, performed on {{SSB4|Captain Falcon}} in Ryu's introduction video. The orange backdrop signifies that the final hit has enough knockback to KO.]]
[[File:Ryu SSBU Skill Preview Final Smash.png|thumb|left|Shin Shoryuken as shown by a Skill Preview in ''Ultimate''.]]
If Ryu uses his Final Smash right next to an opponent, he will instead perform the '''Shin Shoryuken''' ({{ja|真・昇龍拳|Shin Shōryūken}}, ''True Rising Dragon Fist''), a powerful 3-hit version of his up special, [[Shoryuken]]. It has extremely high KO power, but requires precise positioning and typically focuses on a single target.
If Ryu uses his Final Smash right next to an opponent, he will instead perform the '''Shin Shoryuken''' ({{ja|真・昇龍拳|Shin Shōryūken}}, ''True Rising Dragon Fist''), a powerful 3-hit version of his up special, [[Shoryuken]]. It has extremely high KO power, but requires precise positioning and typically focuses on a single target.


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It may also be a reference to how in ''Street Fighter IV'', some Ultra Combos would change if they missed or were blocked. Some examples are Ken's Shinryuken becoming a simple flaming uppercut if it misses (making it akin to the original Shinryuken prior to ''Street Fighter IV'') or Oni's Tenchi Sokaigen being a shockwave instead of a cinematic uppercut should the opponent block it. Ryu's Shin Shoryuken in the ''Street Fighter III'' series, ''Marvel vs. Capcom 3'', and his Metsu Shoryuken in ''Street Fighter IV'' all also share this property, becoming simply stronger and/or multi-hit Shoryukens if they miss or are blocked (as well as being spaced properly so the initial Shoryuken connects in a way to not trigger the actual attack). Ryu's Shin Shoryuken in ''Super Smash Bros.'' retains this as well.
It may also be a reference to how in ''Street Fighter IV'', some Ultra Combos would change if they missed or were blocked. Some examples are Ken's Shinryuken becoming a simple flaming uppercut if it misses (making it akin to the original Shinryuken prior to ''Street Fighter IV'') or Oni's Tenchi Sokaigen being a shockwave instead of a cinematic uppercut should the opponent block it. Ryu's Shin Shoryuken in the ''Street Fighter III'' series, ''Marvel vs. Capcom 3'', and his Metsu Shoryuken in ''Street Fighter IV'' all also share this property, becoming simply stronger and/or multi-hit Shoryukens if they miss or are blocked (as well as being spaced properly so the initial Shoryuken connects in a way to not trigger the actual attack). Ryu's Shin Shoryuken in ''Super Smash Bros.'' retains this as well.
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==Gallery==
<gallery>File:Ryu SSBU Skill Preview Final Smash.png|Shin Shoryuken as shown by the Move List in ''Ultimate''.</gallery>


==Trivia==
==Trivia==
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