Rebel's Guard / Tetrakarn / Makarakarn: Difference between revisions

→‎Origin: Well, the Grappling Hook page mentions all of the stuff Joker does with it in Royal, so I don't see why it is a problem here.
(Undid edit by 37.179.135.158: That's all very well, but that also predates Joker's release in Smash.)
Tag: Undo
(→‎Origin: Well, the Grappling Hook page mentions all of the stuff Joker does with it in Royal, so I don't see why it is a problem here.)
Tag: Mobile edit
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In the ''Persona'' series, guarding both reduces damage and prevents attacks that exploit the user's elemental weakness from downing them.  
In the ''Persona'' series, guarding both reduces damage and prevents attacks that exploit the user's elemental weakness from downing them.  


The stance Joker takes while using Rebel's Guard is nearly identical to his animation in ''Persona 5'' when selecting a Persona skill, complete with a similar blue, flame-like aura around his feet.
The stance Joker takes while using Rebel's Guard is nearly identical to his animation in ''Persona 5'' when selecting a Persona skill, complete with a similar blue, flame-like aura around his feet. In ''Persona 5 Royal'', Ryuji performs a similar action when defending the protagonist and Akechi from an attack by a berserk Cendrillon.


Tetrakarn and Makarakarn are recurring support skills in the ''Megami Tensei'' franchise, first appearing in 1992's ''Shin Megami Tensei''. Originally, Tetrakarn would simply block any single physical attack that hits the user's party, while Makarakarn would block any single magical attack that connects. Later games, including ''Persona 5'', would change this to have Tetrakarn and Makarakarn reflect the attack back at the caster. In ''Persona 5'', Arsene cannot learn either move normally, but can inherit them from other Personas via Skill Cards or Fusion. The sound effects they use in ''Super Smash Bros.'' are taken directly from their usage in ''Persona 5''.
Tetrakarn and Makarakarn are recurring support skills in the ''Megami Tensei'' franchise, first appearing in 1992's ''Shin Megami Tensei''. Originally, Tetrakarn would simply block any single physical attack that hits the user's party, while Makarakarn would block any single magical attack that connects. Later games, including ''Persona 5'', would change this to have Tetrakarn and Makarakarn reflect the attack back at the caster. In ''Persona 5'', Arsene cannot learn either move normally, but can inherit them from other Personas via Skill Cards or Fusion. The sound effects they use in ''Super Smash Bros.'' are taken directly from their usage in ''Persona 5''.
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