Template:SSB4 to SSBU changelist: Difference between revisions

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{{#switch: {{{char|Universal}}}
{{#switch: {{{char|Universal}}}
|Mario====Aesthetics===
|Mario====Aesthetics===
*{{change|Due to the aesthetic used in ''Ultimate'', Mario's model features a more subdued color scheme. The fabric of his clothes feature subtle detailing, and his buttons are more glossy. Additionally, Mario has a slightly tanned skin tone. Altogether, these changes make him appear virtually identical to his appearance as of ''{{s|mariowiki|Super Mario Odyssey}}''.}}
*{{change|Due to the aesthetic used in ''Ultimate'', Mario's model features a more subdued color scheme, and he has a slightly darker skin tone. His eyes and clothing feature greater detailing, and his buttons have a more polished finish. Altogether, these changes make him appear virtually identical to his appearance as of ''{{s|mariowiki|Super Mario Odyssey}}''.}}
**{{change|Mario's standard cap has been replaced by {{b|Cappy|Mario}} from ''Super Mario Odyssey''. Cappy's eyes appear during his side taunt and, on occasion, [[Super Jump Punch]], but he otherwise has no effect on gameplay.}}
**{{change|Mario's standard cap has been replaced by {{b|Cappy|Mario}} from ''Super Mario Odyssey''. Cappy's eyes appear during his side taunt and, on occasion, [[Super Jump Punch]], but he otherwise has no effect on gameplay.}}
*{{change|Mario's Builder outfit from the ''{{s|mariowiki|Super Mario Maker}}'' series and his Wedding tuxedo and top hat from ''Super Mario Odyssey'' are present as alternate costumes. They replace his [[Wario]]-inspired costume and his {{s|mariowiki|Fire Mario}} costume.}}
*{{change|Mario's Builder outfit from the ''{{s|mariowiki|Super Mario Maker}}'' series and his Wedding tuxedo and top hat from ''Super Mario Odyssey'' are present as alternate costumes. They replace his [[Wario]]-inspired costume and his {{s|mariowiki|Fire Mario}} costume.}}
*{{change|Mario's idle animation is altered slightly; his head is turned more towards the screen, but he still looks toward his front.}}
*{{change|Mario's idle animation is altered slightly; his head is turned more towards the screen, but he still looks toward his front. This has translated into his moveset, with many of his moves having tweaked animations.}}
*{{change|Mario has become drastically more expressive in this game, to an even greater degree than its predecessor, or the rest of the cast. In particular, he will sometimes smile and appear whimsical or happy in battle or when applauding the winner of a match, in line with his canon depiction, although he still looks serious and with angry brows most of the time. In contrast, Mario will also make much angrier expressions than before, particularly when he is preparing to throw someone or when grabbing onto a ledge.}}
*{{change|Mario has become drastically more expressive in this game, to an even greater degree than its predecessor, or the rest of the cast. In particular, he will sometimes smile and appear whimsical or happy in battle or when applauding the winner of a match, in line with his canon depiction, although he still looks serious and with angry brows most of the time. In contrast, Mario will also make much angrier expressions than before, particularly when he is preparing to throw someone or when grabbing onto a ledge.}}
*{{change|[[Walking]], [[air dodge]], [[helpless]], skidding, and ledge-hanging animations have changed. Additionally, Mario now faces the screen instead of away while [[sleeping]].}}
*{{change|[[Walking]], [[air dodge]], [[helpless]], skidding, and ledge-hanging animations have changed. Additionally, Mario now faces the screen instead of away while [[sleeping]].}}
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*{{change|Mario has two new [[taunt]]s: one where he turns his back to the camera and gives a thumbs-up while smiling, and another where he happily throws Cappy around in a circle. They replace his previous up and side taunts.}}
*{{change|Mario has two new [[taunt]]s: one where he turns his back to the camera and gives a thumbs-up while smiling, and another where he happily throws Cappy around in a circle. They replace his previous up and side taunts.}}
**{{change|Mario performs his down taunt much faster.}}
**{{change|Mario performs his down taunt much faster.}}
*{{change|Mario's spin jump [[victory animation]] has been slightly altered; he jumps much higher, spins around only once, and has a more joyful expression after landing on the ground.}}
*{{change|Mario's right-inputted [[victory pose]] has been slightly altered; he jumps much higher, spins around only once, and has a more joyful expression after landing on the ground.}}


===Attributes===
===Attributes===
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|Donkey Kong====Aesthetics===
|Donkey Kong====Aesthetics===
*{{change|Due to the aesthetic used in ''Ultimate'', Donkey Kong's model features a more subdued color scheme. His fur is less detailed and appears flatter. His facial proportions have been tweaked, and his nose has also been updated to match its appearance in ''{{s|supermariowiki|Mario Party 10}}'' onwards.}}
*{{change|Due to the aesthetic used in ''Ultimate'', Donkey Kong's model features a more subdued color scheme. His fur is less detailed and appears flatter, while his tie features subtle detailing. His facial proportions have been tweaked, with his nose specifically being updated to match its appearance in ''{{s|supermariowiki|Mario Party 10}}'' onwards.}}
*{{change|Donkey Kong faces the foreground at an angle, instead of facing directly forward. In addition, most of his animations are mirrored while some are slightly altered, such as his walk/dash animations.}}
*{{change|Donkey Kong faces the foreground at an angle, instead of facing directly forward. In addition, he now faces the screen regardless of whether he's facing left or right, resulting in all of his animations being mirrored and many of them being tweaked.}}
*{{change|Like most of the returning roster, Donkey Kong has become much more expressive than in the previous games. For example, he scowls during multiple attacks, he also appears furious when he fully charged the [[Giant Punch]], with his face turning red and veins being visible.}}
*{{change|Like most of the returning roster, Donkey Kong has become much more expressive than in the previous games. For example, he scowls during multiple attacks, he also appears furious when he fully charged the [[Giant Punch]], with his face turning red and veins being visible.}}
*{{change|Up taunt has a new animation, where he moves his body much less.}}
*{{change|Up taunt has a new animation where he moves his body much less, more closely resembling how real-life {{s|wikipedia|gorillas}} beat their chests.}}
*{{change|Donkey Kong hangs onto the ledge with one hand instead of two.}}
*{{change|Ledge-hanging animation has changed.}}
*{{change|Two of Donkey Kong's victory poses have been tweaked:}}
*{{change|Two of Donkey Kong's [[victory pose]]s have been tweaked:}}
**{{change|His hand shaking [[victory pose]] has an altered animation. He looks at the camera at the freeze frame and shakes his hands as opposed to his whole body afterwards.}}
**{{change|His up-inputted victory pose now has him look at the camera at the freeze frame and shakes his hands as opposed to his whole body afterwards.}}
**{{change|His chest beating victory pose has been slightly altered. He strikes a different pose maintains an angrier expression.}}
**{{change|His right-inputted victory pose has him strike a different pose while maintaining an angrier expression.}}


===Attributes===
===Attributes===

Revision as of 00:50, May 14, 2020

This template contains the technical changelists for all veterans from Super Smash Bros. 4 in the transition to Super Smash Bros. Ultimate. If you're an autoconfirmed user, you can edit it and locate characters by using your browser's search function, but please be sure to verify all changes you add to the template via resources such as the games' scripts (which can be found here), and in-game testing if necessary.