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''Kid Icarus'' was released in 1987 during the "golden age" of the NES and was met with positive reviews. Its gameplay was based on the engine used for the original ''[[Metroid (universe)|Metroid]]'', which was also released in North America and on the very same day in 1987; hence it is often considered a "sister series" to ''Metroid''. In 1991, its sequel, ''Kid Icarus: Of Myths and Monsters'', was released for Game Boy in North America, and it used the engine to ''Metroid II: Return of Samus''; interestingly, it was never released in Japan. As of 2010, these are the only two games in the series; hence, it is considered a cult series from the past. In fact, the only other appearances of ''Kid Icarus'' characters properties in any media were as part of the cartoon ''Captain N: The Game Master'', a microgame in WarioWare: Twisted! and as a collectible trophy in 2001's ''[[Super Smash Bros. Melee]]''. It is suggested that during development of ''Melee'', the developers had to decide between characters from three classic NES games to include as a fighter, and the choices were [[Pit]], the [[Ice Climbers]], and the [[Balloon Fighter]]. They decided upon the Ice Climbers. | ''Kid Icarus'' was released in 1987 during the "golden age" of the NES and was met with positive reviews. Its gameplay was based on the engine used for the original ''[[Metroid (universe)|Metroid]]'', which was also released in North America and on the very same day in 1987; hence it is often considered a "sister series" to ''Metroid''. In 1991, its sequel, ''Kid Icarus: Of Myths and Monsters'', was released for Game Boy in North America, and it used the engine to ''Metroid II: Return of Samus''; interestingly, it was never released in Japan. As of 2010, these are the only two games in the series; hence, it is considered a cult series from the past. In fact, the only other appearances of ''Kid Icarus'' characters properties in any media were as part of the cartoon ''Captain N: The Game Master'', a microgame in WarioWare: Twisted! and as a collectible trophy in 2001's ''[[Super Smash Bros. Melee]]''. It is suggested that during development of ''Melee'', the developers had to decide between characters from three classic NES games to include as a fighter, and the choices were [[Pit]], the [[Ice Climbers]], and the [[Balloon Fighter]]. They decided upon the Ice Climbers. | ||
Seemingly a defunct franchise of the past, global interest in ''Kid Icarus'' was renewed when the E3 2006 trailer for the upcoming ''[[Super Smash Bros. Brawl]]'' revealed a redesigned Pit as a playable character and the second Nintendo World trailer revealed ''Kid Icarus''-themed stages. Shortly after E3, famed Nintendo game designer Shigeru Miyamoto suggested that a new game in the ''Kid Icarus'' series could very possibly see release on the Wii. In addition, the ''NES'' game was released for Wii's Virtual Console in February 2007 for 500 Wii points. During E3 2010, Nintendo showed a preview of a new upcoming game, ''Kid Icarus: Uprising.'' | Seemingly a defunct franchise of the past, global interest in ''Kid Icarus'' was renewed when the E3 2006 trailer for the upcoming ''[[Super Smash Bros. Brawl]]'' revealed a redesigned Pit as a playable character and the second Nintendo World trailer revealed ''Kid Icarus''-themed stages. Shortly after E3, famed Nintendo game designer Shigeru Miyamoto suggested that a new game in the ''Kid Icarus'' series could very possibly see release on the Wii. In addition, the ''NES'' game was released for Wii's Virtual Console in February 2007 for 500 Wii points. During E3 2010, Nintendo showed a preview of a new upcoming game, ''Kid Icarus: Uprising'', the development of which is being headed by [[Masahiro Sakurai]]. Because of his involvement, much of the game's design has been based on Pit's appearance in ''Brawl'', as if to retcon the designs as established in ''Brawl'' into the series itself. | ||
The ''Kid Icarus'' games are set in a fantasy world based on Greek mythology and holding a strong visual theme of classical antiquity. The fantasy world is titled Angel Land, and it is divided vertically into three realms: the Underworld ruled by the Goddess of Darkness, Medusa; the Overworld of mortals; and the [[Skyworld]] of angels, ruled by the Goddess of Light, Palutena. In the first game, Medusa wages war against Palutena and enslaves her in the Underworld. It is up to the young angel Pit to wield the Sacred Bow of Palutena to combat Medusa's forces and defeat her, and throughout the game he collects a series of powerful equipment called the Three Sacred Treasures from boss monsters. He eventually destroys Medusa, saves Palutena, and restores peace to Angel Land. | The ''Kid Icarus'' games are set in a fantasy world based on Greek mythology and holding a strong visual theme of classical antiquity. The fantasy world is titled Angel Land, and it is divided vertically into three realms: the Underworld ruled by the Goddess of Darkness, Medusa; the Overworld of mortals; and the [[Skyworld]] of angels, ruled by the Goddess of Light, Palutena. In the first game, Medusa wages war against Palutena and enslaves her in the Underworld. It is up to the young angel Pit to wield the Sacred Bow of Palutena to combat Medusa's forces and defeat her, and throughout the game he collects a series of powerful equipment called the Three Sacred Treasures from boss monsters. He eventually destroys Medusa, saves Palutena, and restores peace to Angel Land. |
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