Captain Falcon (SSBU)/Neutral special: Difference between revisions
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| |[[File:CaptainFalconFalconPunchGroundedReversedSSBU.gif|350px]] || [[File:CaptainFalconFalconPunchAerialReversedSSBU.gif|330px]] | | |[[File:CaptainFalconFalconPunchGroundedReversedSSBU.gif|350px]] || [[File:CaptainFalconFalconPunchAerialReversedSSBU.gif|330px]] | ||
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==Overview== | ==Overview== | ||
Captain Falcon performs his signature move: Falcon Punch. It KOs incredibly early due to its high damage output and knockback. However, the move is easily the least useful of his special moves due to its high startup which make it easily punishable. Acts as a high-risk read tool and nothing else. | Captain Falcon performs his signature move: Falcon Punch. It KOs incredibly early due to its high damage output and knockback. However, the move is easily the least useful of his special moves due to its high startup which make it easily punishable. Acts as a high-risk read tool and nothing else. |
Revision as of 23:59, May 5, 2020
Captain Falcon neutral special hitbox visualizations. | ||||
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Grounded | Aerial | |||
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Grounded reversed | Aerial Reversed | |||
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Overview
Captain Falcon performs his signature move: Falcon Punch. It KOs incredibly early due to its high damage output and knockback. However, the move is easily the least useful of his special moves due to its high startup which make it easily punishable. Acts as a high-risk read tool and nothing else.
Hitboxes
Timing
Regular
Hitbox | 53-57 |
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Interruptible | 104 |
Animation length (grounded) | 115 |
Animation length (aerial) | 124 |
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Reversed
Turnaround | 15 |
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Hitbox | 62-66 |
Interruptible | 118 |
Animation length (grounded) | 138 |
Animation length (aerial) | 133 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() State change |
![]() Interruptible |
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