Pac-Man (SSBU): Difference between revisions

→‎Attributes: Minor edits.
Tag: Mobile edit
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Tag: Mobile edit
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==Attributes==
==Attributes==
Pac-Man is a middleweight whose attributes slightly deviate from the typicality of his weight class. Although his air speed is average and his air acceleration and traction is above average, his walking and dashing speeds are slightly below average, while his falling speed and gravity are below average. As a result, these traits make him a rather floaty character, albeit not to the degree of Rosalina. Pac-Man is also able to crawl and wall jump, although the former is largely impractical because of his crouch's tall height.
Pac-Man is a middleweight whose attributes slightly deviate from the typicality of his weight class. Although his air and dashing speeds are average and his air acceleration and traction are above average, his walking speed is slightly below average, while his falling speed is below average and his gravity is low. As a result, these traits make him a rather floaty character, albeit not to the degree of Rosalina. Pac-Man is also able to crawl and wall jump, although the former is largely impractical because of his crouch's tall height.


Pac-Man, like {{SSBU|Diddy Kong}}, is reliant on his item-producing [[special move]]s to control the flow of battle and win in the [[neutral game]]. Two special moves, [[Bonus Fruit]] and [[Fire Hydrant]], grant him numerous mix-ups for almost any situation: each object provided by Bonus Fruit has different attributes, which makes them good [[spacing]], [[combo]], and [[edge-guarding]] options, and some notably possess early KO potential as a way to overcome his smash attacks' slow speeds and low ranges, such as the Apple or the Key. This allows him to confuse and force movements from his opponents to put them in disadvantageous positions, especially off-stage.
Pac-Man, like {{SSBU|Diddy Kong}}, is reliant on his item-producing [[special move]]s to control the flow of battle and win in the [[neutral game]]. Two special moves, [[Bonus Fruit]] and [[Fire Hydrant]], grant him numerous mix-ups for almost any situation: each object provided by Bonus Fruit has different attributes, which makes them good [[spacing]], [[combo]], and [[edge-guarding]] options, and some notably possess early KO potential as a way to overcome his smash attacks' slow speeds and low ranges, such as the Apple or the Key. This allows him to confuse and force movements from his opponents to put them in disadvantageous positions, especially off-stage.
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