Marth (SSBM)/Up throw: Difference between revisions
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|rowspan=2|Min (Pichu) {{FrameStrip|t=Lag|c=6|e=LagThrowS}}{{FrameStrip|t=Lag|c=17|s=LagThrowE}}{{FrameStrip|t=Blank|c=29}} | |rowspan=2|'''Min (Pichu)''' {{FrameStrip|t=Lag|c=6|e=LagThrowS}}{{FrameStrip|t=Lag|c=17|s=LagThrowE}}{{FrameStrip|t=Blank|c=29}} | ||
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{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=15}}{{FrameStrip|t=Blank|c=29}} | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=15}}{{FrameStrip|t=Blank|c=29}} | ||
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|rowspan=2|Baseline {{FrameStrip|t=Lag|c=11|e=LagThrowS}}{{FrameStrip|t=Lag|c=33|s=LagThrowE}}{{FrameStrip|t=Blank|c=8}} | |rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=11|e=LagThrowS}}{{FrameStrip|t=Lag|c=33|s=LagThrowE}}{{FrameStrip|t=Blank|c=8}} | ||
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{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=36}}{{FrameStrip|t=Blank|c=8}} | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=36}}{{FrameStrip|t=Blank|c=8}} | ||
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|rowspan=2|Max (Bowser PAL) {{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=38|s=LagThrowE}} | |rowspan=2|'''Max (Bowser, PAL)''' {{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=38|s=LagThrowE}} | ||
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{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=44}} | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=44}} |
Latest revision as of 04:04, May 4, 2020
Overview[edit]
Marth powerfully tosses the opponent upward with one arm, dealing only 4% damage, but it is the sixth strongest up throw in the game. Along with easily being able to lead into moves such as up tilt and up aerial, it is able to chaingrab space animals at low to moderate percentages, and can also be compounded with an up tilt while doing so, which can either combo into a regrab, a chain of aerials, or more up tilts, then finish off with a subsequent forward smash. Despite its power, it is generally more of a combo and tech-chasing move than a finisher, like Marth's other throws.
Throw data[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 4% | 60 | 130 | 0 | ||
Release | 3% | 40 | 100 | 0 |
Timing[edit]
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 6.6 | 7.2 | 8.4 | 8.76 | 8.88 | 9 | 9.6 | 10.2 | 10.44 | 10.56 | 10.8 | 11.28 | 11.76 | 12 | 12.48 | 12.96 | 13.08 | 13.2 | 13.32 | 13.68 | 14.04 | 14.16 |
Animation length | 24.2 | 26.4 | 30.8 | 32.12 | 32.56 | 33 | 35.2 | 37.4 | 38.28 | 38.72 | 39.6 | 41.36 | 43.12 | 44 | 45.76 | 47.52 | 47.96 | 48.4 | 48.84 | 50.16 | 51.48 | 51.92 |
Min (Pichu) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser, PAL) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Similar moves[edit]