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Depending on the game, the meaning of the technical number used for a multiplier is reversed: | Depending on the game, the meaning of the technical number used for a multiplier is reversed: | ||
*In ''[[Super Smash Bros. Brawl]]'', a frame speed multiplier of 0.5 means the attack progresses at half speed (straight multiplication) | *In ''[[Super Smash Bros. Brawl]]'', a frame speed multiplier of 0.5 means the attack progresses at half speed (straight multiplication) | ||
* | *From ''[[Super Smash Bros. 4]]'' onward, a frame speed multiplier of 0.5 means each frame now takes 0.5 frames, and so the attack moves at double speed (reciprocal multiplication). | ||
*Earlier games in the series do not have the ability to modify only part of an action's speed in code, though they may apply internal multipliers to an animation's overall speed. | *Earlier games in the series do not have the ability to modify only part of an action's speed in code, though they may apply internal multipliers to an animation's overall speed. | ||