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These durations can only be altered in ''SSB4'' with Lingering Edge and Hasty Edge equipment; nothing else has any effect, such as character properties or item-provided statuses. | These durations can only be altered in ''SSB4'' with Lingering Edge and Hasty Edge equipment; nothing else has any effect, such as character properties or item-provided statuses. | ||
==Ledgetrapping== | |||
Ledgetrapping is the act of limiting only six options to leave the ledge and granting coverage of them: regular get up, get up attack, ledgeroll, ledge jump, drop down ledge attack, or staying on the ledge. This is an effective strategy for players who are trying to read their option by using a move that covers most of their choices. A simple way of ledgetrapping for all characters is shielding at the ledge as it covers four out of the six ledge options, two of which must be reacted upon (regular get up, get up attack, ledge roll, and jump). If the ledgetrapper shielding gets one of the options, he or she can grab the opponent and send them back past the ledge for them to try again. | |||
===Notable examples of effective ledgetrapping=== | |||
*{{SSBU|Mario}}: Up smash covers ledge jump, get up attack, and roll. His neutral air's lingering hitbox also covers ledge jump and get up attack | |||
*{{SSBU|Link}}: Link's neutral air covers a wide hitbox around him and his Remote Bombs can be thrown up to cover every option if timed right. | |||
*{{SSBU|Samus}} and {{SSBU|Dark Samus}}: Bomb at ledge is very useful to cover a lot of options. Charge shot can be used to react to ledge jump if the ledgetrapper is quick. | |||
*{{SSBU|Yoshi}}: Neutral air covers a wide hitbox around him and Egg Throw also can be angled to cover different angles in which the opponent travels | |||
*{{SSBU|Fox}}: His neutral air covers a large hitbox and if the sourspot connects at higher percents, it can confirm into an up smash. | |||
*{{SSBU|Zelda}}: Phantom Slash at the ledge covers all options and if the opponent is shielding, Zelda can get a free grab. | |||
*{{SSBU|Marth}} and {{SSBU|Lucina}}: Neutral air and forward air's hitbox covers all get up options with the large arc. | |||
*{{SSBU|Ganondorf}}: Neutral air covers regular get up, get up attack, and jump. | |||
*{{SSBU|Roy}} and {{SSBU|Chrom}}: Their jab can hit below the ledge and also covers all the options. Chrom, in particular, can up B out of shield to react to opponent's options. | |||
*{{SSBU|Mr. Game and Watch}}: Chef at the ledge is very effective as you can control the bacon in any direction. | |||
*{{SSBU|Wario}}: Chomp at ledge is very useful and is also a command grab as it covers regular get up and jump. | |||
*{{SSBU|Snake}}: Snake's Grenades, Up Smash, and C4 at ledge provide every coverage and it only recovers the opponent's timing. However, it is a long setup. | |||
*{{SSBU|Lucas}}: PK Freeze and down smash covers a large area and it also hits the ledge. | |||
*{{SSBU|King Dedede}}: Gordo's bounce patterns at the ledge creates a tricky option for opponents to leave it and Dedede can also charge jet hammer to cover extra options. | |||
*{{SSBU|R.O.B.}}: Gyro at ledge can create set ups, neutral air has a wide hitbox that covers all get up options, and Arm Rotor is very useful as a ledgeguarding tool. | |||
*{{SSBU|Wolf}}: Neutral air covers a wide hitbox and down smash covers roll, regular get up, and get up attack. | |||
*{{SSBU|Palutena}}: Down tilt covers hanging on the ledge, Explosive Flame is effective at get up attack and jump. | |||
*{{SSBU|Robin}}: Arcfire at the ledge can combo into any aerials because it has good coverage. | |||
*{{SSBU|Shulk}}: Neutral air and forward air at the ledge is infamous for its massive range to cover all options. | |||
*{{SSBU|Cloud}}: Neutral air and forward air is good at get up options and up B out of shield is good at reacting. | |||
*{{SSBU|Inkling}}: She can throw a splat bomb to cover regular get up, get up attack, and jump. | |||
*{{SSBU|Simon}} and {{SSBU|Richter}}: Holy Water at the ledge covers all options except staying on ledge and it can confirm into a forward smash. | |||
*{{SSBU|Piranha Plant}}: Ptooie's arc covers all options if aimed right with addition of Long Stem strike and Poison Breath. | |||
*{{SSBU|Banjo & Kazooie}}: Rear Egg's slow movement can be tricky to exploit due to its angle and egg firing is effective at denying different get ups | |||
*{{SSBU|Byleth}}: Neutral air has a long lasting hitbox and Arheadbar's grants enormous coverage. | |||
==2 frame punish== | ==2 frame punish== | ||
A two frame punish is a mechanic introduced in ''Smash 4'' that allows a potential edge guarder to attack an opponent attempting to recover without even leaving the stage or hardly coming off. When a character grabs the ledge, there are two [[frames]] (or 1/30th of a second) of tangibility directly before they grab the ledge. The two frames of punish time don't appear if the character recovering grabs the ledge not by coming up, but by going past the ledge and grabbing it on the way back down, or just jumping and not using their up-b, though both can lead to punishment regardless. If the recovering character uses a teleport recovery (like [[Sheik]]'s [[Vanish]]) starting from above the ledge, the two vulnerable frames don't apply and there will be no room for punishment. <br/> | A two frame punish is a mechanic introduced in ''Smash 4'' that allows a potential edge guarder to attack an opponent attempting to recover without even leaving the stage or hardly coming off. When a character grabs the ledge, there are two [[frames]] (or 1/30th of a second) of tangibility directly before they grab the ledge. The two frames of punish time don't appear if the character recovering grabs the ledge not by coming up, but by going past the ledge and grabbing it on the way back down, or just jumping and not using their up-b, though both can lead to punishment regardless. If the recovering character uses a teleport recovery (like [[Sheik]]'s [[Vanish]]) starting from above the ledge, the two vulnerable frames don't apply and there will be no room for punishment. <br/> |
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