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|ftiltname= | |ftiltname= | ||
|ftiltdmg=5% | |ftiltdmg=5% | ||
|ftiltdesc=Squirtle crouches down and spins, swiping forward with its tail. | |ftiltdesc=Squirtle crouches down and spins, swiping forward with its tail. It can be angled. It comes out quickly (frame 5) and has low ending lag, making it a decent spacing and locking tool, but it is weak. Squirtle's tail is intangible for the first 8 frames of the move. KOs at about 240% at the edge of Final Destination. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=5% | |utiltdmg=5% | ||
|utiltdesc=Squirtle hops up and bashes its head upwards. Comes out quickly (frame 5), has minimal ending lag, and is weak, making it a potent combo tool, and due to Squirtle's jump, it has good vertical range, making it an effective anti-air; it can lead into a variety of moves depending on percentage, including itself, forward tilt, down tilt, neutral aerial, forward aerial, and up aerial. It can lead | |utiltdesc=Squirtle hops up and bashes its head upwards. Comes out quickly (frame 5), has minimal ending lag, and is weak, making it a potent combo tool, and due to Squirtle's jump, it has good vertical range, making it an effective anti-air; it can lead into a variety of moves depending on percentage, including itself, forward tilt, down tilt, neutral aerial, forward aerial, and up aerial. It can lead to up special for a KO as well, at about 130% on Final Destination. However, the move has almost no horizontal range, missing opponents next to Squirtle unless they are practically touching it. KOs at about 290% on Final Destination. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=9% | |dtiltdmg=9% | ||
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|dashname= | |dashname= | ||
|dashdmg=8% (clean), 7% (late) | |dashdmg=8% (clean), 7% (late) | ||
|dashdesc=Squirtle leaps forward a small distance, doing a dropkick. | |dashdesc=Squirtle leaps forward a small distance, doing a dropkick. It comes out on frame 8, while the late hit begins on frame 12. Weak, but has low ending lag, so it's useful for combos. The clean hit KOs at about 335% on Final Destination. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|15}} | |fsmashdmg={{ChargedSmashDmgSSBU|15}} | ||
|fsmashdesc=Squirtle leans back, then swings its head forward while spitting water. | |fsmashdesc=Squirtle leans back, then swings its head forward while spitting water. It can be angled. Somewhat slow startup at frame 20, but has great range, low ending lag and high knockback, KOing at about 75% at the edge of Final Destination. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|3}} (initial ground hit), {{ChargedSmashDmgSSBU|13}} (clean), {{ChargedSmashDmgSSBU|12}} (early), {{ChargedSmashDmgSSBU|10}} (mid), {{ChargedSmashDmgSSBU|9}} (late), {{ChargedSmashDmgSSBU|8}} (latest) | |usmashdmg={{ChargedSmashDmgSSBU|3}} (initial ground hit), {{ChargedSmashDmgSSBU|13}} (clean), {{ChargedSmashDmgSSBU|12}} (early), {{ChargedSmashDmgSSBU|10}} (mid), {{ChargedSmashDmgSSBU|9}} (late), {{ChargedSmashDmgSSBU|8}} (latest) | ||
|usmashdesc=Squirtle crouches down and then stands up, creating two water geysers simultaneously, one on each side of it. Slow startup at frame 21, but has | |usmashdesc=Squirtle crouches down and then stands up, creating two water geysers simultaneously, one on each side of it. Slow startup at frame 21, but has some vertical range. There is an early hit on grounded targets which deals fixed knockback to launch them into the main hit. A powerful vertical finisher. KOs at about 103% on Final Destination if it hits cleanly. However, it has a noticeable ending lag. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|13}} | |dsmashdmg={{ChargedSmashDmgSSBU|13}} | ||
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|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|7}} (late) | |nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|7}} (late) | ||
|nairdesc=Squirtle turns to its side (such that the back of its shell faces the screen) and spins quickly. | |nairdesc=Squirtle turns to its side (such that the back of its shell faces the screen) and spins quickly. It comes out quickly (frame 4), making it good to combo into, and the late hit lasts a while (frame 7-26), making it good for approaching or edge-guarding. Decent knockback, KOing at about 155% at the edge of Final Destination. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|6}} (late) | |fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|6}} (late) | ||
|fairdesc=A dropkick that produces a small corkscrew of water. | |fairdesc=A dropkick that produces a small corkscrew of water. It comes out very quickly (frame 5), and is good for combos. Decent range and somewhat disjointed due to the jet of water produced by Squirtle's feet. The clean hit KOs at about 170% at the edge of Final Destination, making it also good for edgeguarding. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|1}} (hits 1-5), {{ShortHopDmgSSBU|6}} (hit 6) | |bairdmg={{ShortHopDmgSSBU|1}} (hits 1-5), {{ShortHopDmgSSBU|6}} (hit 6) | ||
|bairdesc=Squirtle thrusts its tail backward, spinning around in a multi-hit attack. Comes out very quickly (frame 5). | |bairdesc=Squirtle thrusts its tail backward, spinning around in a multi-hit attack. Comes out very quickly (frame 5). It has the highest landing lag of Squirtle's aerials (18 frames), but auto-cancels earlier (frame 22). KOs at about 145% at the edge of Final Destination, making great for edgeguarding but is one of the weakest of its type. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|7}} | |uairdmg={{ShortHopDmgSSBU|7}} | ||
|uairdesc=Squirtle flips upward, using its tail to knock opponents vertically. | |uairdesc=Squirtle flips upward, using its tail to knock opponents vertically. It comes out quickly (frame 5), and is a potent juggling and combo tool. Of Squirtle's aerials, this has the earliest FAF (frame 30) and auto-cancel window (frame 20), as well as low landing lag (6 frames). KOs at about 190% on Final Destination, so it can KO if used at high percents near the blast line. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-5), {{ShortHopDmgSSBU|4}} (hit 6) | |dairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-5), {{ShortHopDmgSSBU|4}} (hit 6) | ||
|dairdesc=Squirtle thrusts its tail downward, spinning around in a multi-hit attack | |dairdesc=Squirtle thrusts its tail downward, spinning around in a multi-hit attack similar to back aerial. It comes out quickly (frame 6), though later than Squirtle's other aerials. It has high landing lag (16 frames) and auto-cancels relatively late (frame 35) like neutral and forward aerials, although they can all autocancel in a short hop. KOs at about 250% at the edge of Final Destination. | ||
|grabname= | |grabname= | ||
|grabdesc=Squirtle grabs the opponent with one hand. | |grabdesc=Squirtle grabs the opponent with one hand. | ||
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|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc=Squirtle spins around onto its feet while swiping its tail forwards and then | |floorfdesc=Squirtle spins around onto its feet while swiping its tail forwards and then backward. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc=Squirtle spins on the back of its shell while swiping its tail forwards and then | |floorbdesc=Squirtle spins on the back of its shell while swiping its tail forwards and then backward, then hops up onto its feet. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc=Squirtle stands up while swiping its tail forwards and then | |floortdesc=Squirtle stands up while swiping its tail forwards and then backward. | ||
|edgename= | |edgename= | ||
|edgedmg=9% | |edgedmg=9% | ||
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|nsname=Water Gun | |nsname=Water Gun | ||
|nsdmg=0% | |nsdmg=0% | ||
|nsdesc=Squirtle charges up | |nsdesc=Squirtle charges up then spits out streams of water. The water does not deal damage or cause flinching, serving only to push opponents, similarly to {{SSBU|Mario}}'s [[F.L.U.D.D.]] The move can be charged for up to around one second. The charging can be canceled by either pressing the special button, which uses the move at its current charge, or by jumping, shielding, or rolling, all of which preserve the current charge. The charge is still preserved when switching to other Pokémon but is lost upon being KO'd as Squirtle. The longer the move is charged, the more water is sprayed and the further it will travel, increasing the move's effectiveness. The spray of water can also be angled. Very useful for edgeguarding and gimping, similarly to Mario's F.L.U.D.D. | ||
|ssname=Withdraw | |ssname=Withdraw | ||
|ssdmg=8%-13.9% | |ssdmg=8%-13.9% | ||
|ssdesc=Squirtle retreats into its shell and slides across the stage at high speed. If it hits a wall, it will continue sliding in the opposite direction; if it hits an opponent, it bounces out of its shell and the move ends. Throughout the move, Squirtle is immune to damage | |ssdesc=Squirtle retreats into its shell and slides across the stage at high speed. If it hits a wall, it will continue sliding in the opposite direction; if it hits an opponent, it bounces out of its shell and the move ends. Throughout the move, Squirtle is immune to damage but can have its sliding trajectory altered by knockback. Additionally, if Squirtle is [[Footstool Jump|footstool]]ed on during the move, it is put into a vulnerable state for about two seconds as it lies on the ground, stuck on its back. If the move is performed with a [[tap]] input, it travels a bit further and faster and deals a bit more damage. | ||
|usname=Waterfall | |usname=Waterfall | ||
|usdmg=1.4% (hits 1-7), 3% (hit 8) | |usdmg=1.4% (hits 1-7), 3% (hit 8) | ||
|usdesc=Squirtle creates a wave of water and rides it upwards. The attack | |usdesc=Squirtle creates a wave of water and rides it upwards. The attack does multiple hits, and is difficult to interrupt as a recovery move, as the hitbox is large, disjointed, and directly in front of Squirtle. The movement direction of the move can be slightly altered with the control stick to be more vertical or more horizontal. Squirtle becomes [[helpless]] after using this move. | ||
|dsname=Pokémon Change | |dsname=Pokémon Change | ||
|dsdmg= | |dsdmg= | ||
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===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up Taunt''': Backflips once | *'''Up Taunt''': Backflips once then raises its arms up and says "Squirt!" | ||
*'''Side Taunt''': Angrily spins around on its tail, before briefly making itself dizzy. | *'''Side Taunt''': Angrily spins around on its tail, before briefly making itself dizzy. | ||
*'''Down Taunt''': Retreats into its shell, then spins around once. | *'''Down Taunt''': Retreats into its shell, then spins around once. |
edits