Mii Swordfighter (SSBU): Difference between revisions

Tag: Mobile edit
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|bairname= 
|bairname= 
|bairdmg={{ShortHopDmgSSBU|14}}
|bairdmg={{ShortHopDmgSSBU|14}}
|bairdesc=Spins to perform an extremely fast backwards slash. One of the Mii Swordfighter's more reliable finishers due to its reach and quick startup, allowing it to wall out approaches.
|bairdesc=Spins to perform an extremely fast backward slash. One of the Mii Swordfighter's more reliable finishers due to its reach and quick startup, allowing it to wall out approaches.
|uairname= 
|uairname= 
|uairdmg={{ShortHopDmgSSBU|16}} (clean), {{ShortHopDmgSSBU|10}} (late)
|uairdmg={{ShortHopDmgSSBU|16}} (clean), {{ShortHopDmgSSBU|10}} (late)
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|dairname= 
|dairname= 
|dairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-5), {{ShortHopDmgSSBU|5}} (hit 6)
|dairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-5), {{ShortHopDmgSSBU|5}} (hit 6)
|dairdesc=Spins while holding their sword beneath themselves, hitting multiple times like a drill. Upon landing, the landing impact will create a shockwave that launches opponents away. When used in the air, the final hit deals somewhat low set knockback. Each hit can be used to drag a recovering opponent offstage, since each hit is a rather weak meteor smash.
|dairdesc=Spins while holding their sword beneath themselves, hitting multiple times like a drill. Upon landing, the landing impact will create a shockwave that launches opponents away. When used in the air, the final hit deals somewhat low set knockback. Each hit can be used to drag a recovering opponent offstage since each hit is a rather weak meteor smash.
|grabname= 
|grabname= 
|grabdesc=Reaches in front on them with their free hand.
|grabdesc=Reaches in front on them with their free hand.
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|ssc1name=[[Gale Stab]]
|ssc1name=[[Gale Stab]]
|ssc1dmg=8% (uncharged), 18.5% (fully charged)
|ssc1dmg=8% (uncharged), 18.5% (fully charged)
|ssc1desc=The Swordfighter rushes forward, stabbing forward as they do so. If an opponent is hit, the Swordfighter will immediately slow down. The move as a whole functions similarly to [[Quick Draw]], with the ability to charge the move for increased distance, damage, and knockback, as well as putting the Swordfighter into a helpless state when the move is ended in midair and an opponent is not hit. At high charge, the move deals high knockback and functions as a KO move. Unlike most moves of its kind, the Swordfighter is unable to snap to ledges until some time after the hitboxes conclude, making it risky to aim for ledges while recovering as it will lead to a [[self-destruct]].
|ssc1desc=The Swordfighter rushes forward, stabbing forward as they do so. If an opponent is hit, the Swordfighter will immediately slow down. The move as a whole function similarly to [[Quick Draw]], with the ability to charge the move for increased distance, damage, and knockback, as well as putting the Swordfighter into a helpless state when the move is ended in midair, regardless if it hits an opponent or not. At high charge, the move deals high knockback and functions as a KO move. Unlike most moves of its kind, the Swordfighter is unable to snap to ledges until some time after the hitboxes conclude, making it risky to aim for ledges while recovering as it will lead to a [[self-destruct]].
|ssc2name=[[Chakram]]
|ssc2name=[[Chakram]]
|ssc2dmg=1.1% (per hit, slow chakram), 8% (fast chakram)
|ssc2dmg=1.1% (per hit, slow chakram), 8% (fast chakram)
|ssc2desc=Throws a chakram as a projectile that can be angled and sent upwards, downwards, or straight forward. If inputted like a smash attack, it will fly faster with significantly increased range, speed and damage. Otherwise, it will fly in front of the Mii Swordfighter and slowly return towards the position from which it was thrown (much like a boomerang), hitting multiple times. The chakram can be lodged into the floor and walls, but cannot be picked up. This move is good for walling out approaches and initiating combos, and also for ledge trapping and edgeguarding. However, unlike other boomerangs in the game, it cannot travel through platforms and doesn't bounce, instead lodging itself in the ground and losing all momentum.
|ssc2desc=Throws a chakram as a projectile that can be angled and sent upwards, downwards, or straight forward. If inputted like a smash attack, it will fly faster with significantly increased range, speed and damage. Otherwise, it will fly in front of the Mii Swordfighter and slowly return towards the position from which it was thrown (much like a boomerang), hitting multiple times. The chakram can be lodged into the floor and walls, but cannot be picked up. This move is good for walling out approaches and initiating combos, and also for ledge trapping and edgeguarding. However, unlike other boomerangs in the game, it cannot travel through platforms and doesn't bounce, but it lodges itself in the ground and losing all momentum.
|usdefname=Stone Scabbard
|usdefname=Stone Scabbard
|usdefdmg=4% (hit 1), 3% (hit 2), 5% (hit 3), 3% (through platforms)
|usdefdmg=4% (hit 1), 3% (hit 2), 5% (hit 3), 3% (through platforms)
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===[[Taunt|Taunts]]===
===[[Taunt|Taunts]]===
*'''Up taunt:''' Throws their sword upwards, which twirls in the air, then catches it and transitions into a defensive pose. If done repeatedly, the Swordfighter will slowly shift backwards.
*'''Up taunt:''' Throws their sword upwards, which twirls in the air, then catches it and transitions into a defensive pose. If done repeatedly, the Swordfighter will slowly shift backward.
*'''Side taunt:''' Spins their sword with a flourish before taking a stance, holding their sword in a reverse grip behind him.
*'''Side taunt:''' Spins their sword with a flourish before taking a stance, holding their sword in a reverse grip behind him.
*'''Down taunt:''' Poses with their sword facing upwards. Based on {{SSBU|Link}}'s down taunt.
*'''Down taunt:''' Poses with their sword facing upwards. Based on {{SSBU|Link}}'s down taunt.
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===[[Idle pose]]s===
===[[Idle pose]]s===
*Point their sword towards the sky. Based off a recurring pose for most sword users in ''Smash Bros.''
*Point their sword towards the sky. Based on a recurring pose for most sword users in ''Smash Bros.''
*Looks around cautiously.
*Looks around cautiously.
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===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Raises their sword while spinning twice on one foot, performing a flourish. Afterwards, they briefly enter into a one-handed inside stance before thrusting the sword outwards.
*'''Left:''' Raises their sword while spinning twice on one foot, performing a flourish. Afterward, they briefly enter into a one-handed inside stance before thrusting the sword outwards.
*'''Up:''' Drops from the sky, plunging their sword into the ground. They then remove it whilst performing a flourishing spin, which is followed by an inverted roundhouse kick, and poses with their sword pointing outwards.
*'''Up:''' Drops from the sky, plunging their sword into the ground. They then remove it whilst performing a flourishing spin, which is followed by an inverted roundhouse kick and poses with their sword pointing outwards.
*'''Right:''' Performs a low-angled inwards slash, jumps up while spinning twice, and then does a low-angled outwards slash upon landing. Afterwards, they bring their swords up towards their body and then poses with it lowered.
*'''Right:''' Performs a low-angled inwards slash, jumps up while spinning twice, and then does a low-angled outwards slash upon landing. Afterward, they bring their swords up towards their body and then poses with it lowered.
[[File:MiiFighterVictoryThemeUltimate.ogg|thumb|A portion of [[Lifelight]], the main theme of ''[[Super Smash Bros. Ultimate]]''.]]
[[File:MiiFighterVictoryThemeUltimate.ogg|thumb|A portion of [[Lifelight]], the main theme of ''[[Super Smash Bros. Ultimate]]''.]]
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