Up tilt: Difference between revisions

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|[[Rosalina]] & [[Luma]]||''Rosalina:'' Launches a Saturnian ring a short distance above her head.<br/>''Luma:'' Throws a strong uppercut.
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Launches a Saturnian ring a short distance above her head.<br/>''Luma:'' Throws a strong uppercut.
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|[[Roy]]||Slashes in an arc above himself from front to back in reverse grip.
|[[Roy]]||Slashes in an arc above himself from front to back in a reverse grip.
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|[[Ryu]]||''Tapped:'' Uppercuts very quickly with his elbow.<br/>''Held:'' Throws an upwards punch.
|[[Ryu]]||''Tapped:'' Uppercuts very quickly with his elbow.<br/>''Held:'' Throws an upwards punch.
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*[[Marth]]'s up tilt in ''Melee'' covers a large area around him, has long-range, and relatively low ending lag, making it one of the best anti-air options in the game, and allowing it to combo into subsequent up tilts, aerial attacks, and even a grab or forward smash against [[fast faller]]s, while it can KO floaty characters at mid-high percentages.
*[[Marth]]'s up tilt in ''Melee'' covers a large area around him, has long-range, and relatively low ending lag, making it one of the best anti-air options in the game, and allowing it to combo into subsequent up tilts, aerial attacks, and even a grab or forward smash against [[fast faller]]s, while it can KO floaty characters at mid-high percentages.
*From ''Smash 4'' onward, [[Captain Falcon]]'s up tilt [[meteor smash]]es opponents who are struck with his heel, making it the only up tilt in the series that is a conventional meteor smash. Conversely, from ''Melee'' onward, [[Samus]] and [[Dark Samus]]'s shared up tilt is an [[unconventional meteor smash]].
*From ''Smash 4'' onward, [[Captain Falcon]]'s up tilt [[meteor smash]]es opponents who are struck with his heel, making it the only up tilt in the series that is a conventional meteor smash. Conversely, from ''Melee'' onward, [[Samus]] and [[Dark Samus]]'s shared up tilt is an [[unconventional meteor smash]].
*[[Snake]]'s up tilt in ''Brawl'' is often considered the best in the game due to its high knockback, fast startup, and huge disjointed hitbox. In ''Ultimate'', its hitboxes have become smaller, but it still sports a frightening combination of speed and power, causing it to handily retain its status as one of the best up tilts in the game.
*[[Snake]]'s up tilt in ''Brawl'' is often considered the best in the game due to its high knockback, fast startup, and huge disjointed hitbox. In ''Ultimate'', its hitboxes have become smaller, but it still sports a frightening combination of speed and power, causing it to retain its status as one of the best up tilts in the game.
*In ''Brawl'', [[King Dedede]]'s up tilt has more knockback than his uncharged [[up smash]], and the third-highest knockback of any up tilt, after those of Ganondorf and Snake, along with being not particularly slow, making it one of the best up tilts in the game. It also notably grant full intangibility to his body during its first two active frames; which is very rare for a tilt attack. In later games, its knockback has been reduced to the point of being weaker than his up smash.
*In ''Brawl'', [[King Dedede]]'s up tilt has more knockback than his uncharged [[up smash]], and the third-highest knockback of any up tilt, after those of Ganondorf and Snake, along with being not particularly slow, making it one of the best up tilts in the game. It also notably grant full intangibility to his body during its first two active frames; which is very rare for a tilt attack. In later games, its knockback has been reduced to the point of being weaker than his up smash.
*{{SSB|Kirby}}'s up tilt in ''Smash 64'' is considered overall one of the best moves in any ''Smash'' game, due to its extremely low lag (coming out on frame 4 and lasting only 17 [[frame]]s), high damage output, extreme safety on [[shield]] and hugely disjointed hitbox. It is notable for its ability to easily and quickly rack up damage and [[shield break combo|break shields]], as well as being able to out space some characters' reliable approach options on its own (such as {{SSB|Yoshi}}'s).
*{{SSB|Kirby}}'s up tilt in ''Smash 64'' is considered overall one of the best moves in any ''Smash'' game, due to its extremely low lag (coming out on frame 4 and lasting only 17 [[frame]]s), high damage output, extreme safety on [[shield]] and hugely disjointed hitbox. It is notable for its ability to easily and quickly rack up damage and [[shield break combo|break shields]], as well as being able to out space some characters' reliable approach options on its own (such as {{SSB|Yoshi}}'s).
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