Teleport: Difference between revisions
Daniel1204 (talk | contribs) m (→Instructional quotes: Section fix.) |
Daniel1204 (talk | contribs) |
||
Line 34: | Line 34: | ||
{{InstructionalQuotes | {{InstructionalQuotes | ||
|ssbmchar=Mewtwo | |ssbmchar=Mewtwo | ||
|Teleport has a short range, but doesn't leave Mewtwo open to attack. | |ssbmdesc=Teleport has a short range, but doesn't leave Mewtwo open to attack. | ||
|ssbuchar=Mewtwo | |ssbuchar=Mewtwo | ||
|ssbudesc=Warps instantly to another location. Directional input determines the destination. | |ssbudesc=Warps instantly to another location. Directional input determines the destination. |
Revision as of 19:46, April 13, 2020
Teleport | |
---|---|
Teleport in Ultimate. | |
User | Mewtwo |
Universe | Pokémon |
Article on Bulbapedia | Teleport (move) |
Teleport (テレポート, Teleport) is Mewtwo's up special move.
Overview
Mewtwo quickly vanishes and reappears in a different location, depending on how the player tilts the control stick. If it teleports into the air, it will fall in a helpless animation.
Teleport passes through attacks. If it is used quickly on the ground, it can be used in place of a sidestep or roll, as there is less lag time than those actions. The only way to travel faster with Mewtwo is its wavedash.
This third jump, along with its high midair jump, allows for Mewtwo's long and safe recovery. However, this move does not cause any damage to opponents.
Advanced techniques
Teleport can be used in a series of advanced techniques, which can be be viewed below.
Mewtwo Teleporting right air-to-air (via a short hop), then using its jab. This can be done quicker than from ground-to-ground. Short hopping before and fast falling after cancels the move's ending lag.
Instructional quotes
instruction booklet | Teleport has a short range, but doesn't leave Mewtwo open to attack. | |
Move List | Warps instantly to another location. Directional input determines the destination. |
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Teleport |
---|
"Warp instantly to another location. Choose your destination by entering a direction." |
- Teleport: Default.
Like the other DLC characters, Mewtwo lacks custom move variations (aside from the glitch ones in 1.0.6).
Use by other Pokémon
- Abra can teleport other players to random places.
Origin
Teleport is a Psychic-type status move introduced in Generation I that automatically makes the user run away from a wild Pokémon battle. Using Teleport in a trainer battle will always fail from Red and Green to Ultra Sun and Ultra Moon. In Let's Go, Pikachu! and Let's Go, Eevee! onward, it lets the user switch to an ally under a negative priority bracket. In the field, it teleports the trainer to the last Pokémon Center they visited. It is learned naturally by some Psychic-types, of which the most notable is Abra, which is difficult to catch due to Teleport being its only move.
It is TM30 in Generation I and TM04 in Let's Go, Pikachu! and Let's Go, Eevee!. Mewtwo can learn it with the aforementioned TMs, or by level up in Let's Go, Pikachu! and Let's Go, Eevee!.
Gallery
Trivia
- Teleport, Agility, PSI Magnet and Transform are the only attacks in Melee to have no direct effect on opponents.
See also
Similar variations include: