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Kirby has received some buffs. Kirby has greater access to his [[Kirbycide]] as he can move around when swallowing his opponents (in addition to Inhale having reduced startup lag) and his new forward and back throws are more reliable tools to Kirbycide with (although this is completely nullified by the fact that those throws can now be escaped from). A few of his moves are also either slightly faster or stronger, such as his new up aerial, which is much stronger and has much less ending lag. All of Kirby's aerials also have less landing lag; with his average landing lag now being among the lowest. This makes the weakening of L-cancelling hinder him less than most other veterans/it otherwise would have. | Kirby has received some buffs. Kirby has greater access to his [[Kirbycide]] as he can move around when swallowing his opponents (in addition to Inhale having reduced startup lag) and his new forward and back throws are more reliable tools to Kirbycide with (although this is completely nullified by the fact that those throws can now be escaped from). A few of his moves are also either slightly faster or stronger, such as his new up aerial, which is much stronger and has much less ending lag. All of Kirby's aerials also have less landing lag; with his average landing lag now being among the lowest. This makes the weakening of L-cancelling hinder him less than most other veterans/it otherwise would have. | ||
Overall, Kirby's few | Overall, Kirby's few weaknesses from the previous game; including his limited combo options and significant survivability issues have been further exacerbated and he has received numerous new weaknesses as well (including poor KO potential, poor range, an extremely ineffective grab game and poor approach). His only remaining strengths are that he can abuse his small size to avoid attacks, his tilts are solid and he still has decent edgeguarding potential although the latter two points are still not as effective as they were previously. Lastly, the universal changes have hindered Kirby more than almost any other returning veteran, with his approach, combo and shield pressuring potential particularly being hindered by these changes. | ||
Due to these changes, Kirby was not only the most severely nerfed character from ''Smash 64'' to ''Melee'' but arguably the most nerfed character in all of the series. As a result, he is arguably the worst character in the entire game and he is non-viable in competitive play; with Kirby players rarely making it into top 64 in major [[tournament]]s, let alone top 32. | Due to these changes, Kirby was not only the most severely nerfed character from ''Smash 64'' to ''Melee'' but arguably the most nerfed character in all of the series. As a result, he is arguably the worst character in the entire game and he is non-viable in competitive play; with Kirby players rarely making it into top 64 in major [[tournament]]s, let alone top 32. | ||
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***{{nerf|However, the clean hit has a shorter duration (frames 14-17 → 13).}} | ***{{nerf|However, the clean hit has a shorter duration (frames 14-17 → 13).}} | ||
**{{nerf|The clean hit deals less damage and has received a sourspot (16% → 15%/13%) without full compensation on its knockback (20 (base), 120 (scaling) → 30/(118/110)).}} | **{{nerf|The clean hit deals less damage and has received a sourspot (16% → 15%/13%) without full compensation on its knockback (20 (base), 120 (scaling) → 30/(118/110)).}} | ||
**{{nerf|The clean hit sends opponents at a less | **{{nerf|The clean hit sends opponents at a less favorable angle (90° → 75°) which along with its lower damage slightly hinders the sweetspot's KO potential despite its compensated knockback.}} | ||
**{{change|The clean hit now has a [[slash]] effect when the sweetspot connects.}} | **{{change|The clean hit now has a [[slash]] effect when the sweetspot connects.}} | ||
**{{buff|Up smash has received a mid hit which lasts two frames, deals more damage on its sweetspots (12% → 14%/12%) and has higher base knockback (10 → 20) compared to the previous late hit.}} | **{{buff|Up smash has received a mid hit which lasts two frames, deals more damage on its sweetspots (12% → 14%/12%) and has higher base knockback (10 → 20) compared to the previous late hit.}} | ||
**{{change|The mid hit launches opponents vertically unlike the previous late hit (361° → 88°).}} | **{{change|The mid hit launches opponents vertically unlike the previous late hit (361° → 88°).}} | ||
**{{buff|The late hit deals more damage on its sweetspots (12% → 13%/12%).}} | **{{buff|The late hit deals more damage on its sweetspots (12% → 13%/12%).}} | ||
**{{nerf|The late hit has much less knockback scaling (100 → 50) and sends opponents at a less | **{{nerf|The late hit has much less knockback scaling (100 → 50) and sends opponents at a less favorable angle (361° → 50°).}} | ||
*[[Down smash]]: | *[[Down smash]]: | ||
**{{buff|Down smash has less ending lag (FAF 56 → 50).}} | **{{buff|Down smash has less ending lag (FAF 56 → 50).}} |
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