King K. Rool (SSBU)/Pummel: Difference between revisions

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→‎Overview: jigglypuffs pummel LASTS 2 frames, but comes out frame 1; minor correction and swapped for a character with a frame 2 pummel
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m (→‎Overview: jigglypuffs pummel LASTS 2 frames, but comes out frame 1; minor correction and swapped for a character with a frame 2 pummel)
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King K. Rool's pummel is also one of the most damaging of its kind, with surprisingly little lag for its damage as well. This allows for an easy down throw into [[King K. Rool (SSBU)/Up smash|up smash]] as it prompts [[mash]]ing from opponents aiming to avoid taking unnecessary damage.  
King K. Rool's pummel is also one of the most damaging of its kind, with surprisingly little lag for its damage as well. This allows for an easy down throw into [[King K. Rool (SSBU)/Up smash|up smash]] as it prompts [[mash]]ing from opponents aiming to avoid taking unnecessary damage.  


However, King K. Rool's pummel has a tendency to suffer from [[glancing blow]]s against characters with specific "grabbed animations". As a result, it is not always consistent. It's also only frame 2, which is something only shared with a few characters such as {{SSBU|Jigglypuff}}. This means it's possible for characters to escape grabs before the pummel comes out, though this is rare.  
However, King K. Rool's pummel has a tendency to suffer from [[glancing blow]]s against characters with specific "grabbed animations". As a result, it is not always consistent. It's also only frame 2, which is something only shared with a few characters such as {{SSBU|Donkey Kong}}. This means it's possible for characters to escape grabs before the pummel comes out, though this is rare.


==Hitboxes==
==Hitboxes==
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