Terry (SSBU): Difference between revisions

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Similarly to fellow fighting game veterans {{SSBU|Ryu}} and {{SSBU|Ken}}, Terry also has a rather high learning curve compared to most of the cast due to his command inputs being a crucial part of his success. His Super Special Moves in particular can be difficult to execute in some situations, and further compounding his recovery, it is not uncommon for a misinput to result in an unintentional self-destruction offstage. As such, it is crucial to get the hang of inputting moves correctly and at the right time in order to avoid putting Terry in a very unfavorable situation.
Similarly to fellow fighting game veterans {{SSBU|Ryu}} and {{SSBU|Ken}}, Terry also has a rather high learning curve compared to most of the cast due to his command inputs being a crucial part of his success. His Super Special Moves in particular can be difficult to execute in some situations, and further compounding his recovery, it is not uncommon for a misinput to result in an unintentional self-destruction offstage. As such, it is crucial to get the hang of inputting moves correctly and at the right time in order to avoid putting Terry in a very unfavorable situation.


Overall, Terry is a melee-focused and "footsie" oriented heavyweight character with immense combo, damage, and KO options in all areas. His access to Super Special Moves at high percents gives Terry the mental edge over opponents, as any ill-managed approach on the opponent's end can be called out by extremely hard punishes, and due to being a heavyweight he is very hard to KO without a proper edgeguard, making him more dangerous the longer he holds onto his stock. However, his poor disadvantage state and mediocre off-stage survivability means players need to be mindful of every off-stage option, as Terry can easily die to an off-stage gimp, and despite his powerful neutral, many of his most effective moves leave him vulnerable, meaning the player must make calculated decisions with which attacks to throw out in pressure situations. While his strengths currently seem to outweigh his weaknesses within the first month of his release, his viability in the competitive scene is yet to be determined.
Overall, Terry is a melee-focused and "footsie" oriented heavyweight character with immense combo, damage, and KO options in all areas. His ability to apply dangerous shield pressure or cross-up shielding opponents is incredibly useful when executed at the right times. His access to Super Special Moves at high percents gives Terry the mental edge over opponents, as any ill-managed approach on the opponent's end can be called out by extremely hard punishes, and due to being a heavyweight he is very hard to KO without a proper edgeguard, making him more dangerous the longer he holds onto his stock. However, his poor disadvantage state and mediocre off-stage survivability means players need to be mindful of every off-stage option, as Terry can easily die to an off-stage gimp, and despite his powerful neutral, many of his most effective moves leave him vulnerable, meaning the player must make calculated decisions with which attacks to throw out in pressure situations. While his strengths currently seem to outweigh his weaknesses within the first month of his release, his viability in the competitive scene is yet to be determined.


==Update history==
==Update history==
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