Meta Knight (SSBB)/Back aerial: Difference between revisions
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[[File:Meta Knight Back Aerial Hitbox Brawl.png|thumb|The back aerial [[hitbox]]es. Top: The first hit. Middle: second hit. Bottom: Final hit.]] | [[File:Meta Knight Back Aerial Hitbox Brawl.png|thumb|The back aerial [[hitbox]]es. Top: The first hit. Middle: second hit. Bottom: Final hit.]] | ||
{{SSBB|Meta Knight}} slashes behind himself three times, in a similar manner to his {{mvsub|Meta Knight|SSBB|forward aerial}}. In comparison to his forward aerial, the slashes are slower and more laggy, but the third [[slash]] has more [[knockback]] to the point where it is a more reliable [[KO]] move. Despite having sizable [[ending lag]] and [[landing lag]], the move also has almost no [[startup lag]] (7 frames; only one frame slower than forward air's startup). The first two slashes are very useful for setting up other moves, such as {{mvsub|Meta Knight|SSBB|forward tilt}}s and grabs at lower percentages to rack up damage, or the back [[slash]] of a {{mvsub|Meta Knight|SSBB|down smash}} at higher percentages for a KO setup. Overall, the move has many uses competitively, even though it is often an inferior option to Meta Knight's other aerials. | {{SSBB|Meta Knight}} slashes behind himself three times, in a similar manner to his {{mvsub|Meta Knight|SSBB|forward aerial}}. In comparison to his forward aerial, the slashes are slower and more laggy, but the third [[slash]] has more [[knockback]] to the point where it is a more reliable [[KO]] move. Despite having sizable [[ending lag]] and [[landing lag]], the move also has almost no [[startup lag]] (7 frames; only one frame slower than forward air's startup). The first two slashes are very useful for setting up other moves, such as {{mvsub|Meta Knight|SSBB|forward tilt}}s and grabs at lower percentages to rack up damage, or the back [[slash]] of a {{mvsub|Meta Knight|SSBB|down smash}} at higher percentages for a KO setup. Overall, the move has many uses competitively, even though it is often an inferior option to Meta Knight's other aerials. | ||
==Hitboxes== | |||
{{BrawlHitboxTableHeader}} | |||
{{HitboxTableTitle|Hit 1|24}} | |||
{{BrawlHitboxTableRow | |||
|id=0 | |||
|damage=3% | |||
|angle=80 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=48 | |||
|r=300000 | |||
|bn=0 | |||
|ypos=168000 | |||
|zpos=-480000 | |||
|rawflags=00100010100000110000011000000010 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|id=1 | |||
|damage=3% | |||
|angle=80 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=35 | |||
|r=390000 | |||
|bn=0 | |||
|ypos=432000 | |||
|zpos=-720000 | |||
|rawflags=00100010100000110000011000000010 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|id=2 | |||
|damage=3% | |||
|angle=80 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=20 | |||
|r=300000 | |||
|bn=0 | |||
|ypos=696000 | |||
|zpos=-480000 | |||
|rawflags=00100010100000110000011000000010 | |||
}} | |||
{{HitboxTableTitle|Hit 2|24}} | |||
{{BrawlHitboxTableRow | |||
|id=0 | |||
|damage=3% | |||
|angle=80 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=48 | |||
|r=300000 | |||
|bn=0 | |||
|ypos=120000 | |||
|zpos=-480000 | |||
|rawflags=00100010100000110000011000000010 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|id=1 | |||
|damage=3% | |||
|angle=80 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=35 | |||
|r=390000 | |||
|bn=0 | |||
|ypos=384000 | |||
|zpos=-720000 | |||
|rawflags=00100010100000110000011000000010 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|id=2 | |||
|damage=3% | |||
|angle=80 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=20 | |||
|r=300000 | |||
|bn=0 | |||
|ypos=648000 | |||
|zpos=-480000 | |||
|rawflags=00100010100000110000011000000010 | |||
}} | |||
{{HitboxTableTitle|Hit 3|24}} | |||
{{BrawlHitboxTableRow | |||
|id=0 | |||
|damage=4% | |||
|angle=361 | |||
|bk=30 | |||
|ks=175 | |||
|fkv=0 | |||
|r=300000 | |||
|bn=0 | |||
|ypos=168000 | |||
|zpos=-480000 | |||
|rawflags=00100010100000110000011001000010 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|id=1 | |||
|damage=4% | |||
|angle=361 | |||
|bk=30 | |||
|ks=175 | |||
|fkv=0 | |||
|r=420000 | |||
|bn=0 | |||
|ypos=432000 | |||
|zpos=-720000 | |||
|rawflags=00100010100000110000011001000010 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|id=2 | |||
|damage=4% | |||
|angle=361 | |||
|bk=30 | |||
|ks=175 | |||
|fkv=0 | |||
|r=300000 | |||
|bn=0 | |||
|ypos=696000 | |||
|zpos=480000 | |||
|rawflags=00100010100000110000011001000010 | |||
}} | |||
|} | |||
{{ | ==Timing== | ||
===Attack=== | |||
{|class="wikitable" | |||
!Initial autocancel | |||
|1-6 | |||
|- | |||
!Hit 1 | |||
|7-8 | |||
|- | |||
!Hit 2 | |||
|13-14 | |||
|- | |||
!Hit 3 | |||
|20-21 | |||
|- | |||
!Ending autocancel | |||
|33- | |||
|- | |||
!Interruptible | |||
|48 | |||
|- | |||
!Animation length | |||
|47 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=26}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Autocancel|c=15}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
|- | |||
!Animation length | |||
|12 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=12}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}} | |||
{{MvSubNavMetaKnight|g=SSBB}} | {{MvSubNavMetaKnight|g=SSBB}} |
Revision as of 01:04, March 20, 2020
Overview
![](https://ssb.wiki.gallery/images/thumb/6/6a/Meta_Knight_Back_Aerial_Hitbox_Brawl.png/200px-Meta_Knight_Back_Aerial_Hitbox_Brawl.png)
The back aerial hitboxes. Top: The first hit. Middle: second hit. Bottom: Final hit.
Meta Knight slashes behind himself three times, in a similar manner to his forward aerial. In comparison to his forward aerial, the slashes are slower and more laggy, but the third slash has more knockback to the point where it is a more reliable KO move. Despite having sizable ending lag and landing lag, the move also has almost no startup lag (7 frames; only one frame slower than forward air's startup). The first two slashes are very useful for setting up other moves, such as forward tilts and grabs at lower percentages to rack up damage, or the back slash of a down smash at higher percentages for a KO setup. Overall, the move has many uses competitively, even though it is often an inferior option to Meta Knight's other aerials.
Hitboxes
Timing
Attack
Initial autocancel | 1-6 |
---|---|
Hit 1 | 7-8 |
Hit 2 | 13-14 |
Hit 3 | 20-21 |
Ending autocancel | 33- |
Interruptible | 48 |
Animation length | 47 |
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Landing lag
Animation length | 12 |
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![]() Lag time |
![]() Hitbox |
![]() Autocancel |
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