Ike (SSBU): Difference between revisions

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==In competitive play==
==In competitive play==


Starting the release, Ike was visually seen as a significantly improved character from the previous installment, where he was considered a low-mid tier character. He was then seen as a high-tier character. The game involved prominence of disjoints, which benefits Ike as he has disjoints, courtesy of Ragnell. Ike developed powerful results, especially from {{Sm|MkLeo}}. This caused him to have a powerful reception, with {{Sm|ZeRo}}, {{Sm|ESAM}}, and {{Sm|Mew2King}} designating him as a high tier character. Unfortunately, Ike has been less popular since {{Sm|MkLeo}} dropped him in favor of other characters; the general consensus is that while Ike is a good character, his gameplan is very linear and relies too much on easy to avoid moves, such as his neutral aerial. Regardless, this is considered to be his best iteration in ''Smash'' yet.
Starting the release, Ike was visually seen as a significantly improved character from the previous installment, where he was considered a low-mid tier character. After the game was released, in competitive play, he was then seen as a high-tier character. The game involved prominence of disjoints, which benefits Ike as he has disjoints, courtesy of Ragnell. Ike developed powerful results, especially from {{Sm|MkLeo}}. This caused him to have a powerful reception, with {{Sm|ZeRo}}, {{Sm|ESAM}}, and {{Sm|Mew2King}} designating him as a high tier character. Unfortunately, Ike has been less popular since {{Sm|MkLeo}} dropped him in favor of other characters; the general consensus is that while Ike is a good character, his gameplan is very linear and relies too much on easy to avoid moves, such as his neutral aerial. Regardless, this is considered to be his best iteration in ''Smash'' yet.
===Notable players===
===Notable players===
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