Forward tilt: Difference between revisions

382 bytes added ,  4 years ago
added more notable tilts
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*{{SSBU|Simon}} and {{SSBU|Richter}}'s forward tilt in ''[[Ultimate]]'' has a moderate startup, but the long disjointed range and notoriously low ending lag relative to it. As a result, it is one of the safest tilts in the game, and a staple of the Belmonts' [[neutral game]]. It also changes into a different move upon holding the attack button, turning into the Whip Twirl which can block weak projectiles but has no usage due to its short range.
*{{SSBU|Simon}} and {{SSBU|Richter}}'s forward tilt in ''[[Ultimate]]'' has a moderate startup, but the long disjointed range and notoriously low ending lag relative to it. As a result, it is one of the safest tilts in the game, and a staple of the Belmonts' [[neutral game]]. It also changes into a different move upon holding the attack button, turning into the Whip Twirl which can block weak projectiles but has no usage due to its short range.
*{{SSBU|Wii Fit Trainer}}'s forward tilt is the only one in the series that has an entirely different function depending on whether the move connects in front of or behind Wii Fit Trainer. While the front hit sends the opponent away horizontally with good kill power, the back hit sends the opponent straight up and is better suited for early percent combos.
*{{SSBU|Wii Fit Trainer}}'s forward tilt is the only one in the series that has an entirely different function depending on whether the move connects in front of or behind Wii Fit Trainer. While the front hit sends the opponent away horizontally with good kill power, the back hit sends the opponent straight up and is better suited for early percent combos.
*{{SSBU|Mr. Game and Watch}}'s forward tilt is widely feared due to its fast startup, long-lasting hitbox, and very high power.
*{{SSBU|Mr. Game and Watch}}'s forward tilt is widely feared due to its fast startup, long-lasting hitbox, and very high power.
*{{SSBM|Mario}}'s and {{SSBM|Luigi}}'s forward tilts in ''[[Super Smash Bros. Melee]]'' have weird properties when angled downward. The set knockback of the move is set as 1 for both of them, rendering their downward angled moves impossible to KO with, even at 999%. {{SSBB|Luigi}} in ''[[Brawl]]'' will retain this property, while {{SSBB|Mario}} will lose it from that game onward.


{{Attacks}}
{{Attacks}}
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