Inkling (SSBU): Difference between revisions

→‎Moveset: Some tech not written
(→‎Moveset: Some tech not written)
Tag: Mobile edit
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|ssname=Splat Roller
|ssname=Splat Roller
|ssdmg=11% (grounded, ink), 2%-3% (moving after Ink Tank is empty)
|ssdmg=11% (grounded, ink), 2%-3% (moving after Ink Tank is empty)
|ssdesc=Wields a {{s|inkipedia|Roller}} and begins to slide it forward. The Roller spreads ink across the floor, with inked surfaces slowing opponents down. If Inkling and the opponent are grounded, it will [[bury]] them and cover them in ink, allowing for followups. The damage, bury duration and ink applied are determined by how fast Inkling is moving. If the target is already buried, Inkling is airborne, or the Roller is moving too slow, it will apply ink but knock the opponent upward instead of burying them. If the opponent is airborne, the Roller will not hit them. After rolling for a set distance, Inkling can cancel the move with the special or attack button, jump out of the animation, turn around by pressing back or maintain her speed by holding forward. Otherwise, the move will slow down until it no longer deals damage. In the air, the Roller can only be used once before landing, but jumping out of the move does not use a double jump, allowing it to extend Inkling's [[recovery]]. If Roller is started without ink, the Inkling will slowly walk forward with a dejected look, and cannot speed up or deal damage. If Inkling runs out of ink mid-Roller, the attack will deal damage if it is still traveling fast enough, but will not bury or apply ink. The Splat Roller is core to Inkling's KO setups and neutral game and is primarily used to finish off opponents at higher percents with a [[smash attack]].
|ssdesc=Wields a {{s|inkipedia|Roller}} and begins to slide it forward. The Roller spreads ink across the floor, with inked surfaces slowing opponents down. If Inkling and the opponent are grounded, it will [[bury]] them and cover them in ink, allowing for followups. The damage, bury duration and ink applied are determined by how fast Inkling is moving. If the target is already buried, Inkling is airborne, or the Roller is moving too slow, it will apply ink but knock the opponent upward instead of burying them. Interestingly, if Inkling hits a grounded opponent and cancels the move by jumping during hit stun, it will do regular diagonal knockback instead of burying, which can at times be beneficial for setting up offstage pressure. If the opponent is airborne, the Roller will not hit them. After rolling for a set distance, Inkling can cancel the move with the special or attack button, jump out of the animation, turn around by pressing back or maintain her speed by holding forward. Otherwise, the move will slow down until it no longer deals damage. In the air, the Roller can only be used once before landing, but jumping out of the move does not use a double jump, allowing it to extend Inkling's [[recovery]]. If Roller is started without ink, the Inkling will slowly walk forward with a dejected look, and cannot speed up or deal damage. If Inkling runs out of ink mid-Roller, the attack will deal damage if it is still traveling fast enough, but will not bury or apply ink. The Splat Roller is core to Inkling's KO setups and neutral game and is primarily used to finish off opponents at higher percents with a [[smash attack]].
|usname=Super Jump
|usname=Super Jump
|usdmg=8% (close), 6% (far), 8% (landing)
|usdmg=8% (close), 6% (far), 8% (landing)
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