Hand Grenade: Difference between revisions

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==Overview==
==Overview==
Pressing and holding the special move button once will cause Snake to pull out the pin on a grenade, and releasing the button (or pressing the attack button) will cause him to throw it. Snake can walk back and forth, jump, and midair jump while holding a grenade, all while facing the same direction he was in when he started the move. The distance that Snake throws the grenade depends on how the [[control stick]] is tilted while releasing the button. Snake can only have up to two grenades in play at a time; no more can be produced until one of them is thrown offstage or explodes.
Pressing and holding the special move button once will cause Snake to pull out the pin on a grenade on frame 1, and releasing the button (or pressing the attack button) will cause him to throw it. Snake can walk back and forth, jump, and midair jump while holding a grenade, all while facing the same direction he was in when he started the move. The distance that Snake throws the grenade depends on how the [[control stick]] is tilted while releasing the button. Snake can only have up to two grenades in play at a time; no more can be produced until one of them is thrown offstage or explodes.


The grenade detonates 3 seconds (2.5 in ''Ultimate'') after Snake pulls the pin (as indicated on the grenade itself), and Snake can be damaged by his own grenade if he is still holding it or is too close to it when it explodes. Unlike Young Link and Toon Link's [[Bomb (Link)|bombs]] (and Link's prior to ''Ultimate''), it does not explode on contact, and any fighter can pick it up before it explodes. If an opponent is physically hit by the grenade before it explodes, they will receive 1-5% damage, but it will never cause the opponent to flinch. The grenade's explosion inflicts around 12% damage (9% in ''Ultimate'') with decent vertical knockback.
The grenade detonates 3 seconds (2.5 in ''Ultimate'') after Snake pulls the pin (as indicated on the grenade itself), and Snake can be damaged by his own grenade if he is still holding it or is too close to it when it explodes. Unlike Young Link and Toon Link's [[Bomb (Link)|bombs]] (and Link's prior to ''Ultimate''), it does not explode on contact, and any fighter can pick it up before it explodes. If an opponent is physically hit by the grenade before it explodes, they will receive 1-5% damage, but it will never cause the opponent to flinch. The grenade's explosion inflicts around 12% damage (9% in ''Ultimate'') with decent vertical knockback.
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