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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Ike has received a mix of buffs and nerfs in the transition from ''SSB4'' to ''Ultimate'', but he was | Ike has received a mix of buffs and nerfs in the transition from ''SSB4'' to ''Ultimate'', but he was buffed overall. | ||
Ike's mobility has been improved to help with the new faster pace of ''Ultimate'', and he shares the universal buffs of a 3-frame [[jumpsquat]] (reduced from 7 frames) and significant landing lag decreases for his aerials. Ike's [[neutral aerial]] has faster startup, lower landing lag, reduced damage and more reliable disjoint, which makes it an even a better approach option and combo starter, to the point it now has semi-reliable KO confirm on his [[back aerial|back]] and [[up aerial]]s. He has also received a new up aerial with greatly increased vertical range, improving his powerful juggling capabilities. Thanks to his faster jumpsquat, Ike is able to combo with his down throw at low percents more reliably. [[Eruption]] can now generate a maximum of three flame pillars if fully charged, improving its already powerful ledge-trapping potential. Finally, the already high power on a few of his moves has been further increased, such as with [[forward tilt]], [[forward smash|forward]] and [[down smash]], and the last hit of [[Aether]]. | Ike's mobility has been improved to help with the new faster pace of ''Ultimate'', and he shares the universal buffs of a 3-frame [[jumpsquat]] (reduced from 7 frames) and significant landing lag decreases for his aerials. Ike's [[neutral aerial]] has faster startup, lower landing lag, reduced damage and more reliable disjoint, which makes it an even a better approach option and combo starter, to the point it now has semi-reliable KO confirm on his [[back aerial|back]] and [[up aerial]]s. He has also received a new up aerial with greatly increased vertical range, improving his powerful juggling capabilities. Thanks to his faster jumpsquat, Ike is able to combo with his down throw at low percents more reliably. [[Eruption]] can now generate a maximum of three flame pillars if fully charged, improving its already powerful ledge-trapping potential. Finally, the already high power on a few of his moves has been further increased, such as with [[forward tilt]], [[forward smash|forward]] and [[down smash]], and the last hit of [[Aether]]. |
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