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(I tested again with Pac at 999% and Byleth with a spirit for extra damage. Pac went nowhere, so I think that counts as super armor. Undo if I'm wrong in my understanding of the armor types) |
m (→Damage-based Armor: minor correction from teeth to head for plant's down b intangibility.) |
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| {{SSBU|Little Mac}} || [[Straight Lunge]] || 1- || 8% || Only move with damage-based armor that can be cancelled with [[shield]]. Armor being Frame 1 makes it a niche combo escape option. | | {{SSBU|Little Mac}} || [[Straight Lunge]] || 1- || 8% || Only move with damage-based armor that can be cancelled with [[shield]]. Armor being Frame 1 makes it a niche combo escape option. | ||
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| {{SSBU|Piranha Plant}} || [[Long-Stem Strike]] || 18-86 || 15% (Charging), 12% (Release, covers neck) || Known as "Pot Armor" by the Piranha Plant playerbase. Can be released at any point, with a proximity detector from Frame 19. Hitbox comes out from Frame 1-2 (with [[intangibility]] on the | | {{SSBU|Piranha Plant}} || [[Long-Stem Strike]] || 18-86 || 15% (Charging), 12% (Release, covers neck) || Known as "Pot Armor" by the Piranha Plant playerbase. Can be released at any point, with a proximity detector from Frame 19. Hitbox comes out from Frame 1-2 (with [[intangibility]] on the head) once an opponent comes into range, or if B is pushed early. 0.8× damage received while armor is active. Upon release, the armor reduces to 12%. | ||
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| {{SSBU|Ryu}} || [[Focus Attack]] || 1-20 (Charge), 1-10 (On release) || 14-28% || Armor lasts a frame shorter than Ken's overall. Armor threshold increases by 0.24% per frame before capping out. <ref>https://rubendal.github.io/ssbu/#/Character/Ryu https://rubendal.github.io/ssbu/#/Character/Ken, Article SpecialLw</ref> | | {{SSBU|Ryu}} || [[Focus Attack]] || 1-20 (Charge), 1-10 (On release) || 14-28% || Armor lasts a frame shorter than Ken's overall. Armor threshold increases by 0.24% per frame before capping out. <ref>https://rubendal.github.io/ssbu/#/Character/Ryu https://rubendal.github.io/ssbu/#/Character/Ken, Article SpecialLw</ref> |
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