One-hit KO: Difference between revisions

m
→‎List of One-Hit KOs: Minor details sourced by several tests with Mario and https://m.youtube.com/watch?v=zGCk5K-LKh8, https://m.youtube.com/watch?v=nO_aytPZNQQ
Tag: Mobile edit
m (→‎List of One-Hit KOs: Minor details sourced by several tests with Mario and https://m.youtube.com/watch?v=zGCk5K-LKh8, https://m.youtube.com/watch?v=nO_aytPZNQQ)
Tag: Mobile edit
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**Air Dash (third attack of the sequence, sweet spot).  
**Air Dash (third attack of the sequence, sweet spot).  
*[[Porky Minch]]'s Energy Laser (if most hits connect).
*[[Porky Minch]]'s Energy Laser (if most hits connect).
*[[Ridley]]'s Background Ram (sweet spot), Slamming Rush, Loop-de-Loop (if most hits connect) and Tail Swoop (if most hits connect at very low health; always needs the last hit to land for a KO).
*[[Ridley]]'s Slamming Rush, Loop-de-Loop (if most hits connect) and Tail Swoop (if most hits connect at very low health; always needs the last hit to land for a KO).
*[[Duon]]'s Charge, Triple Slash (if most hits connect), Jump Crash and Blue Bolts (the bright blue sphere only, not the beams).
*[[Duon]]'s Charge, Jump Crash, Triple Slash (if most hits connect, always needs the last hit to land for a KO) and Blue Bolts or Pink Shots (contact with the bright blue / pearl sphere only, not the beams).
*[[Galleom]]'s Uppercut (sweet spot), Shockwave (first hit only), Tank Rush (only used by Tank Galleom at medium to high health) and Stomping Jump.
*[[Galleom]]'s Side Crush (sweet spot), Uppercut (sweet spot), Shockwave (first hit only), Tank Rush (only used by Tank Galleom at medium to high health) and Stomping Jump.
*[[Meta Ridley]]'s Tail Swoop if most hits connect (always needs the last hit to land for a KO).
*[[Meta Ridley]]'s Tail Swoop if most hits connect (always needs the last hit to land for a KO).
*[[Tabuu]]'s Explosive Teleport and Ghost Projection (clones and Tabuu's body hitbox).
*[[Tabuu]]'s Diving Slash (sweet spot), Explosive Teleport and Ghost Projection (clones and Tabuu's body hitbox).


The following will cause an OHKO on both Very Hard and Intense difficulties:
The following will cause an OHKO on both Very Hard and Intense difficulties:
*[[Rayquaza]]'s Blast.
*[[Rayquaza]]'s Blast.
*[[Porky Minch]]'s Stabbing Flurry (if most hits connect, always need the last hit to land for a KO) and Dash.
*[[Porky Minch]]'s Stabbing Flurry (if most hits connect; always needs the last hit to land for a KO) and Dash.
*Touching the Porky Bots sent out by Porky Minch.
*Touching the Porky Bots sent out by Porky Minch.
*[[Ridley]]'s Background Ram.
*[[Duon]]'s Head Sword Chop, Sword Blast (the hit itself, not the shockwave), and Vacuum Spin (if most hits connect or via [[meteor smash]]).
*[[Duon]]'s Head Sword Chop, Sword Blast (the hit itself, not the shockwave), and Vacuum Spin (if most hits connect or via [[meteor smash]]).
*[[Meta Ridley]]’s Mega Fire Ball.
*[[Meta Ridley]]’s Mega Fire Ball.
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The following will cause an OHKO on every difficulty:
The following will cause an OHKO on every difficulty:
*[[Porky Minch]]'s Lightning if most hits connect or Porky has low health (25% or less). Touching the electrical sphere is also a guaranteed KO.
*[[Porky Minch]]'s Lightning if most hits connect or Porky has low health (25% or less). Touching the electrical sphere is also a guaranteed KO.
*[[Meta Ridley]]’s Falcon Flyer Smash and Falcon Flyer Stamp. These attacks can also drag the player beyond the bottom [[blast line]] for a guaranteed KO. In any case, the only way to survive is jumping.
*[[Meta Ridley]]’s Falcon Flyer Smash and Falcon Flyer Stamp. These attacks can also drag the player past the bottom [[blast line]] for a guaranteed KO. In any case, the only way to survive is jumping.
*Several of [[Tabuu]]'s moves:
*Several of [[Tabuu]]'s moves:
**Rapid Chop if most hits connect (always needs the last slash to land for a KO).  
**Rapid Chop if most hits connect (always needs the last slash to land for a KO).  
**[[Off Waves]] (sweet spot or contact with Winged Tabuu). Even the sour spot always OHKOs on Normal difficulty and above.
**[[Off Waves]] (sweet spot or contact with Winged Tabuu). Even the sour spot always OHKOs on Normal difficulty and above.


[[Meta Ridley]]'s Falcon Flyer Pull on every difficulty is not an OHKO in conventional terms, since it simply drags the player beyond the bottom [[blast line]] for a guaranteed KO. The only way to survive is by jumping.
[[Meta Ridley]]'s Falcon Flyer Pull on every difficulty is not an OHKO in conventional terms, since it simply drags the player past the bottom [[blast line]] for a guaranteed KO. The only way to survive is by jumping.


[[Tabuu]]'s Bullet Rain is always a KO on every difficulty if the player is hit both by the first (high-damaging bullets) and the second attack (explosive sphere). However, since the two attacks are separated by a few seconds interval when the player is free to move, this move can't be considered an OHKO on all difficulties. The same applies to Tabuu's Electrical Shield: on lower difficulties only, when the players touch Tabuu's body they will simply flinch, although they can be sucked in repeatedly by the attack.
[[Tabuu]]'s Bullet Rain is always a KO on every difficulty if the player is hit both by the first (high-damaging bullets) and the second attack (explosive sphere). However, since the two attacks are separated by a few seconds interval when the player is free to move, this move can't be considered an OHKO on all difficulties. The same applies to Tabuu's Electrical Shield: on lower difficulties only, when the players touch Tabuu's body they will simply flinch, although they can be sucked in repeatedly by the attack.
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The following will usually cause an OHKO on Intense [[difficulty]] only:
The following will usually cause an OHKO on Intense [[difficulty]] only:
*[[Rayquaza]]'s Blast (sweet spot).
*[[Rayquaza]]'s Blast (sweet spot).
*[[Porky Minch]]'s Stabbing Flurry (if most hits connect, always need the last hit to land for a KO) and Dash (sweet spot).
*[[Porky Minch]]'s Stabbing Flurry (if most hits connect; always needs the last hit to land for a KO) and Dash (sweet spot).
*[[Ridley]]'s Background Ram (sweet spot).
*[[Duon]]'s Head Sword Chop (sweet spot), Sword Blast (sweet spot; the hit itself, not the shockwave) and Vacuum Spin (if most hits connect or via [[meteor smash]]).
*[[Duon]]'s Head Sword Chop (sweet spot), Sword Blast (sweet spot; the hit itself, not the shockwave) and Vacuum Spin (if most hits connect or via [[meteor smash]]).
*[[Meta Ridley]]’s Mega Fire Ball (sweet spot).
*[[Meta Ridley]]’s Mega Fire Ball (sweet spot).
*[[Galleom]]'s Tank Rush & Slam (sweet spot; only used by Tank Galleom at very low health), Falling Body Slam (sweet spot) and Tornado Spin (if most hits connect).
*[[Galleom]]'s Tank Rush & Slam (sweet spot; only used by Tank Galleom at very low health), Falling Body Slam (sweet spot) and Tornado Spin (if most hits connect).
*[[Tabuu]]’s Shuriken Boomerang (both hits), Shark Blade (blade and Tabuu’s body hitbox), Pinpoint Explosion and Bullet Rain (second attack).
*[[Tabuu]]’s Shuriken Boomerang (both hits, sweet spot), Shark Blade (blade and Tabuu’s body hitbox), Pinpoint Explosion and Bullet Rain (second attack).


The following will cause an OHKO on both Very Hard and Intense difficulties:
The following will cause an OHKO on both Very Hard and Intense difficulties:
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The following will cause an OHKO on every difficulty:
The following will cause an OHKO on every difficulty:
*[[Meta Ridley]]’s Falcon Flyer Smash and Falcon Flyer Stamp. These attacks can also drag the player beyond the bottom [[blast line]] for a guaranteed KO. In any case, the only way to survive is jumping.
*[[Meta Ridley]]’s Falcon Flyer Smash and Falcon Flyer Stamp. These attacks can also drag the player past the bottom [[blast line]] for a guaranteed KO. In any case, the only way to survive is jumping.


Meta Ridley's Falcon Flyer Pull on every difficulty is not an OHKO in conventional terms, since it simply drags the player beyond the bottom [[blast line]] for a guaranteed KO. The only way to survive is by jumping.
Meta Ridley's Falcon Flyer Pull on every difficulty is not an OHKO in conventional terms, since it simply drags the player past the bottom [[blast line]] for a guaranteed KO. The only way to survive is by jumping.


[[Tabuu]]'s Bullet Rain is always a KO on every difficulty if the player is hit both by the first (high-damaging bullets) and the second attack (explosive sphere). However, since the two attacks are separated by a few seconds interval when the player is free to move, this move can't be considered an OHKO on all difficulties. The same applies to Tabuu's Electrical Shield: on lower difficulties only, when the player touches Tabuu's body they will simply flinch, although they can be sucked in repeatedly by the attack.
[[Tabuu]]'s Bullet Rain is always a KO on every difficulty if the player is hit both by the first (high-damaging bullets) and the second attack (explosive sphere). However, since the two attacks are separated by a few seconds interval when the player is free to move, this move can't be considered an OHKO on all difficulties. The same applies to Tabuu's Electrical Shield: on lower difficulties only, when the player touches Tabuu's body they will simply flinch, although they can be sucked in repeatedly by the attack.
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