Pikachu (SSBU): Difference between revisions

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Pikachu's biggest strength, however, is its amazing air game and dominant edgeguarding game, with the latter being considered among the best of the cast: all of Pikachu's aerials can autocancel in a short hop and its neutral, forward, back and up aerials are fast, all of them expect for the latter are multihits that can combo into each other, with their extremely low ending lag making them excellent for combos, edgeguarding and potential zero-to-deaths, while down aerial can meteor smash in its first two active frames and is fast for its category, while up aerial is good for juggling. Pikachu's down aerial also is its only aerial with over 20 frames of ending lag. As a result, Pikachu has strong zero-to-death potential.  
Pikachu's biggest strength, however, is its amazing air game and dominant edgeguarding game, with the latter being considered among the best of the cast: all of Pikachu's aerials can autocancel in a short hop and its neutral, forward, back and up aerials are fast, all of them expect for the latter are multihits that can combo into each other, with their extremely low ending lag making them excellent for combos, edgeguarding and potential zero-to-deaths, while down aerial can meteor smash in its first two active frames and is fast for its category, while up aerial is good for juggling. Pikachu's down aerial also is its only aerial with over 20 frames of ending lag. As a result, Pikachu has strong zero-to-death potential.  


Pikachu is not without weaknesses, however: it has poor range outside of forward smash and down tilt, with many attacks either having having small hitboxes or the hitboxes are placed too close to its body, thus it fares poorly with characters with long disjointed range and many projectiles, such as Simon or Young Link. It also has very poor endurance, due to being light and falling faster than the characters around its weight class. It also bears inconsistent KO power: forward and up smash are burdened by several sourspots, with the former being stronger in the mid hit, while its forward tilt, forward and back aerials and its up and back throws are unfit for KOing until around 150% or above, and while Thunder is powerful, it's slow and has high ending lag, giving it many unreliable finishers and poor KO ability. To make this worse, Pikachu doesn't have setups for its KO moves outside of up throw into Thunder, which is not reliable at high percents, and Thunder itself requires good timing to use, as while it can meteor smash to lead into the discharge it emits when it hits Pikachu, this only works near the cloud, or else it will launch opponents away from the attack and the opponent can punish Pikachu. Due to its reliance on Thunder Jolt, it also has a disadvantage against characters with reflectors. It also has a notable disadvantage against {{SSBU|Ness}}, {{SSB|Lucas}} and {{SSBU|Mr. Game & Watch}}, due to its projectiles being energy-based, they can absorb its projectiles and recover damage.
Pikachu is not without weaknesses, however: it has poor range outside of forward smash and down tilt, with many attacks either having having small hitboxes or the hitboxes are placed too close to its body, thus it fares poorly with characters with long disjointed range and many projectiles, such as Simon or Young Link. It also has very poor endurance, due to being light and falling faster than the characters around its weight class. It also bears inconsistent KO power: forward and up smash are burdened by several sourspots, with the former being stronger in the mid hit, while its forward tilt, forward and back aerials and its up and back throws are unfit for KOing until around 150% or above, and while Thunder is powerful, it's slow and has high ending lag, giving it many unreliable finishers and poor KO ability. To make this worse, Pikachu doesn't have setups for its KO moves outside of up throw into Thunder, which is not reliable at high percents, and Thunder itself requires good timing to use, as while it can meteor smash to lead into the discharge it emits when it hits Pikachu, this only works near the cloud, or else it will launch opponents away from the attack and the opponent can punish Pikachu. Due to its reliance on Thunder Jolt, it also has a disadvantage against characters with reflectors. It also has a notable disadvantage against {{SSBU|Ness}}, {{SSBU|Lucas}} and {{SSBU|Mr. Game & Watch}}, due to its projectiles being energy-based, they can absorb its projectiles and recover damage.


While Quick Attack is very good for recovery purposes, it's not the best approach option, as it's unsafe on shield and can be punished by moves that are fast enough, and Skull Bash has high ending lag and can be reacted to.  
While Quick Attack is very good for recovery purposes, it's not the best approach option, as it's unsafe on shield and can be punished by moves that are fast enough, and Skull Bash has high ending lag and can be reacted to.