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As Mega Man, Rock possesses the Mega Buster, a weapon that converts his hands into a powerful energy cannon. From ''Mega Man 4'' onwards until ''Mega Man 9'', the Buster can be charged to release a Charge Shot. Beginning in ''Mega Man 3'' and again continuing until ''Mega Man 9'', he also possesses the ability to slide along the ground. Both of these abilities return in ''Mega Man 11''. Mega Man's most impressive power, however, is his Variable Weapons System, which allows him to copy the powers of Robot Masters he defeats. These weapons then prove useful for taking out smaller enemies or another Robot Master weak to that particular weapon in a rock-paper-scissor style system. | As Mega Man, Rock possesses the Mega Buster, a weapon that converts his hands into a powerful energy cannon. From ''Mega Man 4'' onwards until ''Mega Man 9'', the Buster can be charged to release a Charge Shot. Beginning in ''Mega Man 3'' and again continuing until ''Mega Man 9'', he also possesses the ability to slide along the ground. Both of these abilities return in ''Mega Man 11''. Mega Man's most impressive power, however, is his Variable Weapons System, which allows him to copy the powers of Robot Masters he defeats. These weapons then prove useful for taking out smaller enemies or another Robot Master weak to that particular weapon in a rock-paper-scissor style system. | ||
Mega Man is consistently shown to have a strong sense of justice, highly valuing peace. These values were what led him to be converted into a fighting robot in the first place, and the games stress Mega Man's never-ending fight to ensure peace. However, Mega Man has his breaking point, as seen in ''Mega Man 7'', where he nearly kills Dr. Wily, tired of his repeated attempts at world domination. | Mega Man is consistently shown to have a strong sense of justice, highly valuing peace. These values were what led him to be converted into a fighting robot in the first place, and the games stress Mega Man's never-ending fight to ensure peace. However, Mega Man has his breaking point, as seen in ''Mega Man 7'', where he nearly kills Dr. Wily, tired of his repeated attempts at world domination. However, he is unable to kill humans, due to his binding to [[Wikipedia:Laws of robotics|Asimov's laws of robotics]]. | ||
Mega Man has a large group of allies and companions who help him on his adventures. Dr. Light and Roll often serve in an advisory capacity, while other robots help him more directly. Rush, Mega Man's robotic dog, serves as transportation for him by transforming into tools such as a spring or jet, or by directly merging with Mega Man. Proto Man often aids his younger brother after a stint of working for Dr. Wily in ''Mega Man 3''. Other robot helpers include Eddie, a small robot that distributes items, Beat, a bird robot that attacks enemies and saves Mega Man from falling into pits, and Auto, a robot assistant of Dr. Light that creates parts and upgrades for Mega Man. | Mega Man has a large group of allies and companions who help him on his adventures. Dr. Light and Roll often serve in an advisory capacity, while other robots help him more directly. Rush, Mega Man's robotic dog, serves as transportation for him by transforming into tools such as a spring or jet, or by directly merging with Mega Man. Proto Man often aids his younger brother after a stint of working for Dr. Wily in ''Mega Man 3''. Other robot helpers include Eddie, a small robot that distributes items, Beat, a bird robot that attacks enemies and saves Mega Man from falling into pits, and Auto, a robot assistant of Dr. Light that creates parts and upgrades for Mega Man. |
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