Little Mac (SSB4): Difference between revisions

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'''Little Mac''' ({{ja|リトル・マック|Ritoru Makku}}, ''Little Mac'') is a playable character and a newcomer in ''[[Super Smash Bros. 4]]'', making the jump from an [[Assist Trophy]] in [[Super Smash Bros. Brawl]] to a fully playable fighter. Little Mac was revealed during a [[Nintendo Direct]] on February 13th, 2014,<ref>[https://www.youtube.com/watch?v=BdQg43n2OaM Nintendo Direct 2.13.14]</ref> which coincided with the 30th anniversary of the North American release of ''[[wikipedia:Punch-Out!! (arcade game)|Punch-Out!!]]''<ref name="oldschool">[http://oldschool.tblog.com/post/1971214969 Back to the 80s: Punch-Out!! arcade game introduced in 1984]</ref> Instead of retaining ''Brawl''{{'}}s 3D version of his original design from the NES version of ''Punch-Out!!'', Little Mac now sports his updated design from the [[wikipedia:Punch-Out!! (Wii)|Wii version of ''Punch-Out!!'']] Despite this, he is now voiced by Kōsuke Toriumi instead of Matt Harty, the latter of whom voiced him in the Wii version of ''Punch-Out!!''
'''Little Mac''' ({{ja|リトル・マック|Ritoru Makku}}, ''Little Mac'') is a playable character and a newcomer in ''[[Super Smash Bros. 4]]'', making the jump from an [[Assist Trophy]] in [[Super Smash Bros. Brawl]] to a fully playable fighter. Little Mac was revealed during a [[Nintendo Direct]] on February 13th, 2014,<ref>[https://www.youtube.com/watch?v=BdQg43n2OaM Nintendo Direct 2.13.14]</ref> which coincided with the 30th anniversary of the North American release of ''[[wikipedia:Punch-Out!! (arcade game)|Punch-Out!!]]''<ref name="oldschool">[http://oldschool.tblog.com/post/1971214969 Back to the 80s: Punch-Out!! arcade game introduced in 1984]</ref> Instead of retaining ''Brawl''{{'}}s 3D version of his original design from the NES version of ''Punch-Out!!'', Little Mac now sports his updated design from the [[wikipedia:Punch-Out!! (Wii)|Wii version of ''Punch-Out!!'']] Despite this, he is now voiced by Kōsuke Toriumi instead of Matt Harty, the latter of whom voiced him in the Wii version of ''Punch-Out!!''


Little Mac is currently ranked 44th out of 55 in the [[tier list]], placing him in the E tier. This also renders him as the second lowest ranking mid-tier character. Little Mac's greatest strength is the sheer effectiveness of his ground game; in addition to his outstanding grounded mobility, high [[traction]], and fast/long-ranged dodges, he possesses the overall fastest grounded moveset.
Little Mac is ranked 44th out of 55 in the [[tier list]], placing him in the E tier. This also renders him as the second lowest ranking mid-tier character. Little Mac's greatest strength is the sheer effectiveness of his ground game; in addition to his outstanding grounded mobility, high [[traction]], and fast/long-ranged dodges, he possesses the overall fastest grounded moveset.


By extension, Little Mac's grounded moveset is very potent in regard to both offense and defense: his respectable combo potential, overall high damage output, and outstanding KO potential make him very threatening, whereas his [[Priority#Moves_that_cannot_rebound|anti-rebounding priority]] and super [[armor]] enable him to go toe-to-toe against incoming attacks.<ref name="Direct"/> Lastly, his unique [[Power Meter]] allows him to quickly gain an advantage by KOing with a well-positioned [[Straight Lunge#KO Uppercut|KO Uppercut]] combo or read.
By extension, Little Mac's grounded moveset is very potent in regard to both offense and defense: his respectable combo potential, overall high damage output, and outstanding KO potential make him very threatening, whereas his [[Priority#Moves_that_cannot_rebound|anti-rebounding priority]] and super [[armor]] enable him to go toe-to-toe against incoming attacks.<ref name="Direct"/> Lastly, his unique [[Power Meter]] allows him to quickly gain an advantage by KOing with a well-positioned [[Straight Lunge#KO Uppercut|KO Uppercut]] combo or read.


However, Little Mac's notoriously poor aerial attributes give him little to no defense when airborne.<ref name="Direct"/> His poor aerial mobility and the very minimal utility of his aerial attacks make aerial combat extremely risky, while his status as a [[Falling speed#Fast-faller|fast-falling]] lightweight with low [[jump]]s and a weak [[recovery]] make him glaringly susceptible to [[gimp]]ing, [[juggling]], aggressive [[edge-guard]]ing, and combos, each of which can result in him being KO'd early.
However, Little Mac's notoriously poor aerial attributes give him little to no defense when airborne.<ref name="Direct"/> His poor aerial mobility minimal utility of his aerial attacks makes his aerial combat extremely risky, while his status as a [[Falling speed#Fast-faller|fast-falling]] lightweight with low [[jump]]s and a weak [[recovery]] make him glaringly susceptible to [[gimp]]ing, [[juggling]], aggressive [[edge-guard]]ing, and combos, each of which can result in him being KO'd early.


Despite its effectiveness, Little Mac's ground game is not fundamentally perfect. Aside from his downward angled forward smash and sweetspotted up smash, the remainder of his attacks deal minimal [[shield damage]] and generally lack [[shieldstun]]. Little Mac's average size also results in the majority of his [[range]] being short; this not only leaves him disadvantaged against characters that have disjointed ranges and/or projectiles, but also results in him having a linear [[neutral game]].
Despite its effectiveness, Little Mac's ground game is not fundamentally perfect. Aside from his downward angled forward smash and sweetspotted up smash, the remainder of his attacks deal minimal [[shield damage]] and generally lack [[shieldstun]]. Little Mac's average size also results in the majority of his [[range]] being short; this not only leaves him disadvantaged against characters that have disjointed ranges and/or projectiles, but also results in him having a linear [[neutral game]].