Sheik (SSBU): Difference between revisions

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==Update history==
==Update history==
Sheik has been buffed via game updates. Update 2.0.0 made her KO ability slightly more consistent: up smash's first hit is larger, allowing it to catch landings better and hit even a larger number of tall and/or large characters when they are standing right next to Sheik, whereas down smash's hits connect more reliably at higher percents. In addition to these changes, [[Burst Grenade]] had its ending lag decreased, which slightly improved its safety as an edgeguarding option. Update 3.0.0 brought a few more noteworthy buffs, increasing down tilt's range and slightly improving her neutral game, as forward aerial gained the ability to hit smaller characters beneath her, while [[Needle Storm]] [[charge]]s slightly faster.  
Sheik has been buffed via game updates. Update 2.0.0 made her KO ability slightly more consistent: up smash's first hit is larger, allowing it to catch landings better and hit a larger number of tall and/or large characters when they are standing right next to Sheik, whereas down smash's hits connect more reliably at higher percents. In addition to these changes, [[Burst Grenade]] had its ending lag decreased, which slightly improved its safety as an edgeguarding option. Update 3.0.0 brought a few more noteworthy buffs, increasing down tilt's range and slightly improving her neutral game, as forward aerial gained the ability to hit smaller characters beneath her, while [[Needle Storm]] [[charge]]s slightly faster. Update 7.0.0 further buffed Sheik; aside from increasing her shield size alongside much of the cast, a handful of Sheik's untoned moves have been noticeably improved. Down smash has less startup and connects even better than before, while Vanish KO's noticeably earlier. Burst Grenade has much less ending lag and the explosion's duration is longer and can no longer be cancelled out by attacks; addressing the move's primary flaws that have plagued it since ''Smash 4''. Most notably, Needle Storm has less landing lag, improving its safety and combo potential; and standing grab has more range, somewhat restoring one of her former out of shield options.


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
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