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m (→Ground attacks) |
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Line 95: | Line 95: | ||
**{{nerf|Each hit has smaller hitboxes (5.4u/5.4u → 4.5u/4.5u (hit 1), 3u/5.4u/5.4u → 2.5u/5.2u/5.2u (hit 2), 6.8u/6.8u → 5.5u/5.5u (hit 3)), reducing its vertical range.}} | **{{nerf|Each hit has smaller hitboxes (5.4u/5.4u → 4.5u/4.5u (hit 1), 3u/5.4u/5.4u → 2.5u/5.2u/5.2u (hit 2), 6.8u/6.8u → 5.5u/5.5u (hit 3)), reducing its vertical range.}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{buff|Up smash has less startup lag (frame 15 → 12) | **{{buff|Up smash has less startup lag (frame 15 → 12) with its total duration reduced as well (FAF 47 → 46).}} | ||
***{{nerf|Its total duration wasn't fully compensated, giving it two more frames of ending lag.}} | ***{{nerf|Its total duration wasn't fully compensated, giving it two more frames of ending lag.}} | ||
**{{buff|The clean hit has more knockback scaling (96 → 105), improving its KO potential.}} | **{{buff|The clean hit has more knockback scaling (96 → 105), improving its KO potential.}} |
edits