Triple jump: Difference between revisions

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*[[Falco]]: [[Fire Bird]]
*[[Falco]]: [[Fire Bird]]
*[[Fox]]: [[Fire Fox]]
*[[Fox]]: [[Fire Fox]]
*[[Ganondorf]]: [[Dark Dive]]
*[[Ganondorf]]: [[Dark Dive]]imar
*[[Ice Climbers]]: [[Belay]]
*[[Ice Climbers]]: [[Belay]]
*[[Ike]]: [[Aether]]
*[[Ike]]: [[Aether]]
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*[[Wolf (SSBB)|Wolf]]: [[Fire Wolf]]
*[[Wolf (SSBB)|Wolf]]: [[Fire Wolf]]
*[[Zelda]]: [[Farore's Wind]]
*[[Zelda]]: [[Farore's Wind]]
Note:
Olimar is the only character not to feature a third jump in Brawl, instead possesing a Tether Recovery. Up til Brawl, only Yoshi lacked a third jump


==Secondary triple jumps==
==Secondary triple jumps==

Revision as of 21:46, December 11, 2008

A triple jump is a special attack, usually up B, used as a jump. Some characters may use their alternative secondary triple jumps.

List of triple jumps

Note: Olimar is the only character not to feature a third jump in Brawl, instead possesing a Tether Recovery. Up til Brawl, only Yoshi lacked a third jump

Secondary triple jumps

Secondary Triple Jumps are alternate recovery options from the Up+B for characters, usually used for mind games to prevent your opponent from easily edguarding recoveries. Many of these put the character in to helpless, replacing the second jump, but some do not, allowing them to contribute to a character's recovery.

Every character in Melee can also use their air dodging as a secondary triple jump. In Brawl, Tether Recovery, Wall clings, and Gliding can be used additionally to aid recovery.

Here are the Secondary Triple Jumps: *Puts the user into a Helpless State