Triple jump: Difference between revisions

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*[[Captain Falcon]]: [[Raptor Boost]]*
*[[Captain Falcon]]: [[Raptor Boost]]*
*[[Diddy Kong]]: [[Monkey Flip]].
*[[Diddy Kong]]: [[Monkey Flip]]
*[[Doctor Mario]]: [[Super Sheet]] and [[Mario Tornado|Dr. Tornado]]
*[[Doctor Mario]]: [[Super Sheet]] and [[Mario Tornado|Dr. Tornado]]
*[[Falco]]: [[Falco Phantasm]]*
*[[Falco]]: [[Falco Phantasm]]*
Line 54: Line 54:
*[[Ice Climbers]]: [[Squall Hammer]]*
*[[Ice Climbers]]: [[Squall Hammer]]*
*[[Ike]]: [[Quick Draw]]*
*[[Ike]]: [[Quick Draw]]*
*[[Jigglypuff]]: [[Rollout]]* and [[Pound]].
*[[Jigglypuff]]: [[Rollout]]* and [[Pound]]
*[[Luigi]]: [[Green Missile]] and [[Luigi Cyclone]].
*[[Luigi]]: [[Green Missile]] and [[Luigi Cyclone]]
*[[Mario]]: [[Cape]]
*[[Mario]]: [[Cape]]
*[[Meta Knight]]: [[Drill Rush]]*, [[Mach Tornado]]*, and [[Dimensional Cape]]*
*[[Meta Knight]]: [[Drill Rush]]*, [[Mach Tornado]]*, and [[Dimensional Cape]]*
*[[Peach]]: [[Toad]] and [[Peach Bomber]].
*[[Peach]]: [[Toad]] and [[Peach Bomber]]
*[[Pichu]]: [[Skull Bash]]
*[[Pichu]]: [[Skull Bash]]
*[[Pikachu]]: [[Skull Bash]]
*[[Pikachu]]: [[Skull Bash]]
*[[Samus]]: [[Samus's Bomb|Bomb]]
*[[Samus]]: [[Samus's Bomb|Bomb]]
*[[Wario]]: [[Wario Chopper]] and [[Wario Waft]].
*[[Wario]]: [[Wario Chopper]] and [[Wario Waft]]
*[[Yoshi]]: [[Egg Roll]]
*[[Yoshi]]: [[Egg Roll]]
*[[Zelda]]: [[Din's Fire]]*
*[[Zelda]]: [[Din's Fire]]*
*[[Zero Suit Samus]]: [[Flip Jump]].
*[[Zero Suit Samus]]: [[Flip Jump]]




[[Category:Game Controls]]
[[Category:Game Controls]]

Revision as of 18:03, March 11, 2008

A triple jump is a special attack, usually up B, used as a jump. Every Character except Yoshi and Jigglypuff has a Triple Jump. Some characters may use their alternative secondary triple jumps.

List of triple jumps

Template:Spoiler

Secondary triple jumps

Secondary Triple Jumps are alternate recovery options from the Up+B for characters, usually used for mindgames to prevent your opponent from easily edguarding recoveries. Many of these put the character in to helpless, replacing the second jump, but some do not, allowing them to contribute to a character's recovery.

Every character in Melee can also use their air dodging as a secondary triple jump. In Brawl, Tether Recovery, Wall clings, and Gliding can be used additionally to aid recovery.

Here are the Secondary Triple Jumps: Template:Spoiler