Triple jump: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 63: Line 63:
*[[Samus]]: [[Samus's Bomb|Bomb]]
*[[Samus]]: [[Samus's Bomb|Bomb]]
*[[Wario]]: [[Wario Chopper]] and [[Wario Waft]].
*[[Wario]]: [[Wario Chopper]] and [[Wario Waft]].
*[[Yoshi]]: [[Egg Roll]] (When Yoshi Air dodges he comes further than Egg Rolling)
*[[Yoshi]]: [[Egg Roll]]
*[[Zelda]]: [[Din's Fire]]*
*[[Zelda]]: [[Din's Fire]]*
*[[Zero Suit Samus]]: [[Flip Jump]].
*[[Zero Suit Samus]]: [[Flip Jump]].

Revision as of 18:02, March 11, 2008

A triple jump is a special attack, usually up B, used as a jump. Every Character except Yoshi and Jigglypuff has a Triple Jump. Some characters may use their alternative secondary triple jumps.

List of triple jumps

Template:Spoiler

Secondary triple jumps

Secondary Triple Jumps are alternate recovery options from the Up+B for characters, usually used for mindgames to prevent your opponent from easily edguarding recoveries. Many of these put the character in to helpless, replacing the second jump, but some do not, allowing them to contribute to a character's recovery.

Every character in Melee can also use their air dodging as a secondary triple jump. In Brawl, Tether Recovery, Wall clings, and Gliding can be used additionally to aid recovery.

Here are the Secondary Triple Jumps: Template:Spoiler