Triple jump: Difference between revisions

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{{spoiler}}
{{spoiler}}


*[[Captain Falcon]]:[[Raptor Boost]]
*[[Captain Falcon]]: [[Raptor Boost]]
*[[Ganondorf]]: [[Gerudo Dragon]]  
*[[Ganondorf]]: [[Gerudo Dragon]]  
*[[Falco]]: [[Falco Phantasm]]
*[[Falco]]: [[Falco Phantasm]]
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*[[Zero Suit Samus]]: [[Flip Jump]]. Does not put in to helpless
*[[Zero Suit Samus]]: [[Flip Jump]]. Does not put in to helpless
*[[Wario]]: [[Wario Chopper]], [[Wario Waft]]. Do not put in to helpless
*[[Wario]]: [[Wario Chopper]], [[Wario Waft]]. Do not put in to helpless
*[[Luigi]]: [[Green Missile]], [[Cyclone]]. Do not put in to helpless
*[[Luigi]]: [[Green Missile]], [[Luigi Cyclone]]. Do not put in to helpless


[[Category:Game Controls]]
[[Category:Game Controls]]

Revision as of 19:00, March 9, 2008

A triple jump is a special attack, usually up B, used as a jump. Every Character except Yoshi and Jigglypuff has a Triple Jump. Some characters may use their alternative secondary triple jumps.

List of triple jumps

Template:Spoiler

Secondary triple jumps

Secondary Triple Jumps are alternate recovery options from the Up+B for characters, usually used for mindgames to prevent your opponent from easily edguarding recoveries. Many of these put the character in to helpless, replacing the second jump, but some do not, allowing them to contribute to a character's recovery.

Every character in Melee can also use their air dodging as a secondary triple jump. In Brawl, Tether Recovery, Wall clings, and Gliding can be used additionally to aid recovery.

Here are the Secondary Triple Jumps: Template:Spoiler